A strange force has shattered your world, plunging it into chaos. So apparently, you have to do challenging jumps to save your home.
Mostly Vanilla with a hint of chocolate
2 Boss fights
Version 1.1 updates/fixes:
Adjusted tightness/blindness that caused unintended difficulty
Bonus stars have been patched out
Several "trolls" have been removed
I would like to clarify, this update was not made because I felt pressured or bullied in anyway. This is a more accurate representation of my vision. I would like to express from the bottom of my heart love and thanks for the positive messages I received from the people who played the original version. All that being said, if you would like to play the original version just message me.
A HUGE thanks to Jikurein, Xamexer, Djief, Brakkie, and the SMWC community for the endless amount of help.
The strongest aspect is the aesthetics. Every level looks great and the color theming makes for nice visual variety. As for the gameplay, tbh, I didn't like it. I'm glad most people dug it, but a lot felt pointlessly tight to me. The levels also did not have the creativity in obstacles I'm looking for in a difficult hack (although apparently this is "entry-intermediate" to some!).
This hack is even more of a masterpiece after updating to 1.1. I think as a tester I got used to things too much but the removal of some of the tight setups makes things flow way better than before. This HAS to be a contender for best first hack ever.
V1.0 gang here this hack is a banger. The difficulty hovers around entry-intermediate for a large part, with some of the later levels becoming more traditional intermediate. The focus is solid platforming, with Riff 2 (lite) vibes.
The overwhelming majority of v1.0 is gold, with only a few messy spots (mostly spawn and unclear-setup related) - that stood out simply because the hack as a whole is so well polished.
Did anybody else
drop-kick shell jump
in the 2nd section of The Bilrost, rather than suffer that disco shell bounce