Fixed a small issue where the sprite loop was loading an index 1 higher than the highest sprite slot. Other than that it works as intended, so, accepted. However, there are a few differences between this and the regular Keyhole that should be kept in mind:
- The Teleport Keyhole doesn't shift it's position 8 pixels to the right like the vanilla Keyhole does, so they can't overlap.
- The Teleport Keyhole will activate the same frame a Key is picked up while over the Keyhole, instead of the small delay the regular Keyhole has.
- The Teleport Keyhole can not be activated by Yoshi with a Key in his mouth.