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Teleport Keyhole

SMW Sprites → Teleport Keyhole

Submission Details


Comments (2)

MarcosMoutta Link
but a suggestion
if the extra bit is set, the sprite displaces itself by 8 pixels horizontally like the vanilla keyhole
JamesD28 Link
Tested with:

• Lunar Magic 3.31
• SA-1 Pack v1.40
• PIXI v1.32
• Snes9x v1.60
• bsnes v115

Fixed a small issue where the sprite loop was loading an index 1 higher than the highest sprite slot. Other than that it works as intended, so, accepted. However, there are a few differences between this and the regular Keyhole that should be kept in mind:
- The Teleport Keyhole doesn't shift it's position 8 pixels to the right like the vanilla Keyhole does, so they can't overlap.
- The Teleport Keyhole will activate the same frame a Key is picked up while over the Keyhole, instead of the small delay the regular Keyhole has.
- The Teleport Keyhole can not be activated by Yoshi with a Key in his mouth.

Added lorom and SA-1 tags.