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Chocolate Sunday

Super Mario World Hacks → Chocolate Sunday

This file is obsolete. The latest version is Chocolate Sunday. For other versions, check the version history.

Submission Details

Name: Chocolate Sunday
Author: snomangaming
Version History: View
Demo: No
Featured: No
Length: 19 exit(s)
Type: Kaizo: Intermediate
Description: A sweet treat designed around the focus of each stage having a new 'chocolate' or custom element to explore.
19 stages and 19 exits, lots of secrets. A bonus stage for finding all the switch palaces and another for collecting all the Snocoins.
Starts relatively beginner friendly but builds in difficulty over time. Poured the last 6 months of my life into this and really happy with how it came together. Enjoy!
Tags: chocolate fun kaizo music
Comments: 5 (jump to comments)
4.0 (1 rating)
No rating
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Comments (5)

LuhLSG Link
The best of the year, i enjoyed a lot! cheers ♥
ZX497 Link
I enjoyed the hack a bunch.

I had regular issues with setups being a bit janky / unclear, but for the most part the gameplay was fun once the cloud of uncertainty faded away. Visually pleasant to look at. Keep it up!

Some spoilers below.

- Audio design for Winged Palace was weird. I dunno what it is exactly about it, but it doesn't have a particularly pleasant mix going on.

- Also, the Winged Palace secret path was annoying. Slow paced, odd obstacles and frustrating deaths.

- The balloon level was terrible, particularly the last obstacle of the first half. It looks like simple enough of a section, but the wind blowers have very unclear hitboxes (or blowboxes I guess) and the balloons handle oddly, especially when jumping from one to another. Least favorite part of the game by a mile.

- Really liked the Chuck boss!
Desert Link
oh its that guy on yt
snomangaming Author Link
Originally posted by Sweetdude
I found out you can end Stranger Danger early if you land on the very corner of this row of these munchers

Ah! Yeah that makes sense, I made the level before I added the shorter fadeout. I'll add it to a changelog, but for now I guess it's good speedrun tech #tb{^V^}
Sweetdude Link
Good hack so far, 5 exits in, but uh, I found out you can end Stranger Danger early if you land on the very corner of this row of these munchers (due to the game having instant fadeout at the end of the level instead of circle fadeout because that makes you leave the level sooner than normal)