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Details for 128x128 Nintendo Presents Logo
SMW Patches - 128x128 Nintendo Presents Logo Link - Show random
File Name: 128x128 Nintendo Presents Logo
Authors: Kevin
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows you to have a 128x128 image as the Nintendo Presents logo, with an optional feature to allow a custom palette to be loaded as well. Check out the asm file for more info. Included sample ExGFX and mw3 files for the image you see here.
Tags: lorom, nintendo presents, sa-1
Download: Download - 7.91 KiB
Let's say I want to change the Title Screen to use Mario's Palette, because Mario's palette is different and acts weird, is that possible?
Posted by: KoiStork - | Link
IS it possible in some way to automate the process to make it? because I can't convert the PNG file to a BIN file that I made it it.
Posted by: KoiStork - | Link
Not really, but there's tools to convert images to 4bpp bin files like SnesGFX
Posted by:  Kevin - | Link
Being able to insert 128x128 images allows much more impressive "Nintendo present"-screens.
Of course it "only" covers 50% of the screen, but it's 1000 times more user-friendly than any other existing patch on this site.
I can highly recommend this one! #smw{:TUP:}
Posted by: Sariel - | Link
Moderated with:
  • Lunar Magic 3.30
  • SA-1 Pack 1.40
  • Asar 1.81
  • BSNES v115
Definitively a minor but useful patch, approved.

Small coding question:
    pea.w (+)-1
    pea.w $0084CF-1
    jml $00ABED|!bank
+   jml $0093DA|!bank

Since these are located in the same bank, couldn't you just push the address of $0093DA into the stack instead of performing a JSL-to-RTS to $00ABED and then jump to $0093DA?
Posted by:  MarioFanGamer - | Link
Real quick, how do you change the palette row for default palettes? I want to make my logo have the Yellow Yoshi palette. #smw{o_O?}
Posted by: MinecraftGamerLR - | Link
Set !props = $35
Posted by:  Kevin - | Link

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