Views: 992,694,907
9 users online: 1UPdudes, CosmicTiff, Gamet2004, Golden Yoshi, gui, Infinity, Mad Lad, Marc_D92, RZ1 - Guests: 50 - Bots: 112 Users: 54,447 (2,091 active)
Latest: Novahamsber
Tip: Don't replace the first two Map16 FG pages unless you explicitly know what you're doing, or objects may act strangely.
Not logged in.
Details for Best Raccoon+Cape Patch
SMW Patches - Best Raccoon+Cape Patch Link - Show random
File Name: Best Raccoon+Cape Patch
Version History: View
Authors: Chdata
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows you to have both the Cape Mario and Raccoon Mario powerups in one hack by making a freeram flag to control it. It only applies if you have powerup #$02 (cape).

This patch DOES NOT have any DMA set up to change your graphics, especially if you do it mid level (which you can). I suggest using another patch to allow you to use different gfx.

For example, if you don't plan on allowing the change mid level, Marioexgfx is perfect for that. If you want to make both an always available powerup and be changeable mid level, I'd suggest something else like Huflungdu's seperate gfx patch.

v1.1: Now updated to work with Asar and the SA-1 patch.
Tags: ability, cape, lorom, raccoon, sa1, smb3
Download: Download - 13.82 KiB
Hayashi Neru
Originally posted by Souldbminer
Not needed, Use custom powerup patch by lx5

Sadly the Lx5's power-up patch is not compatible with the latest SA-1 patch.

I haven't been able to check v.3.4.4.
Posted by: Hayashi Neru - | Link
Moderated with:
  • Lunar Magic v3.31
  • SA-1 Pack v1.41
  • Sar v1.81
  • GPS v1.4.3
  • PIXI v1.32
  • UberASMTool v1.5
  • BSNES v115
Added ability tag.

Keep in mind that the patch features a bug where the turning around pose uses the wrong tile because that one is a hardcoded tile. That one is less a mistake of the updater and more of the original creator overlooked it which is why we have accepted it due to grandfathering.

Otherwise, that patch is a way to add in more powerups without resorting to resources such as lx5's custom powerups i.e. add new powerup states. It may be difficult to integrate it, at least, considering the powerup state is shared by the cape which means any resource which sets the cape also have to clear the raccoon flag (including the feather itself) and require the use of custom ?-blocks, a modified feather disassembly, item box special and Alt Mario ExGFX but it's still a possible if hacky alternative.
Posted by:  MarioFanGamer - | Link
Not needed, Use custom powerup patch by lx5
Posted by: Souldbminer - | Link
Hayashi Neru
Unfortunately this is not compatible with the 32×32 player patch.
Posted by: Hayashi Neru - | Link
The return we needed?
idk i've never used this before
Posted by: AppleBoy54321 - | Link
Should hopefully now work fine with the latest asar and sa-1 patch.
Posted by: Wavee - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks