Language…
14 users online: AjaTheVampire, Charizard, Dragul66, El Cuh Fermin,  Hooded Edge,  icrawfish, idkzx,  Maarfy,  Nameless,  NopeContest, PaceTheAce, S.U,  Teows, Zavok - Guests: 96 - Bots: 143
Users: 58,905 (2,232 active)
Latest user: Charizard

Custom Super Koopas + Disassembly

SMW Sprites → Custom Super Koopas + Disassembly

Submission Details

Name: Custom Super Koopas + Disassembly
Author: RussianMan
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of sprites 71-73 in SMW - Super Koopa, red cape, swoop, Super Koopa, yellow cape, swoop and Super Koopa, feather/yellow cape, respectively.

Also comes with custom variant with some customizations, such as:
-Customizable koopa and cape colors
-Feather for both grounded and swooping koopas (with colored koopa drop)
-Ridable variant (Requested by Lightning)
-Enable collision for super koopas.
Tags: cape enemy koopa lorom sa-1 super koopa
Comments: 7 (jump to comments)
Rating:
5.0 (2 ratings)
No rating
Download 16.68 KiB | 442 downloads

Screenshots

View all

Comments (7)

JamesD28 Link
Tested with:

• Lunar Magic 3.31
• SA-1 Pack v1.40
• PIXI v1.32
• Snes9x v1.60
• bsnes v115

Works as intended, so, accepted.
Lightning Link
can you release a version with cfg files included with the json files?
HammerBrother Link
Quote
not sure how that would look like.


 RussianMan As in, it is based on acceleration similar to yellow disco shell, but vertically instead of horizontally. The user can modify the acceleration values of course. If the koopa ends up going “past” the player (facing away from the player), it will fly straight.
 RussianMan Author Link
Quote
Doesn't seem to work since you forgot to put the .txt file in there, the palettes don't work either.


yes, I forgot defines, please redownload

Quote
Can you have one in which it follows your Y position?


not sure how that would look like.
HammerBrother Link
Can you have one in which it follows your Y position?
Picayune Link
Doesn't seem to work since you forgot to put the .txt file in there, the palettes don't work either.
qantuum Link
this is a nice refresh for this sprite I don't see used too much. thank you!