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Homing Horizontal Thwomp

SMW Sprites → Homing Horizontal Thwomp

Submission Details

Screenshots

Comments (1)

JamesD28 Link
Tested with:

• Lunar Magic 3.31
• SA-1 Pack v1.40
• PIXI v1.32
• Snes9x v1.60
• bsnes v115

Fixed a bug where the Thwomp would not return to it's original X position if it crossed a screen boundary, since it didn't preserve and track the high byte of it's X position. Everything else works as intended, so, accepted. Keep in mind that this version does not check if it's blocked vertically, so can pass up/down through solid blocks.

I also added a JSON list entry and LM display icon for the extra bit set, and added a more detailed description.

Added lorom and SA-1 tags.