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Tip: Use ledge tiles (Act as: 100) before and after slopes. Using solid tiles (Act as 130) makes Mario lose speed while running on the slope.”
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Details for Pokey, Football Movement
SMW Sprites - Pokey, Football Movement Link - Show random
File Name: Pokey, Football Movement
Added:
Authors: RussianMan
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This pokey moves like football. i hope you like it.
Tags: enemy, football, lorom, pokey, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 6.10 KiB
38 downloads
Screenshots
Image
SmokyShroom
I hate the graphical limitations of ExGFX. Because I would love to add custom graphics for all the sprites I see but I'm forced to do them in packs. Wish there would be some nonsensical breakthrough that would allow for an advancement beyond that.

As I write this I realize all I need to change to make this modified behavior look different enough is just the head. Is there some patch or uberasm that changes graphic packs mid-level?
Posted by: SmokyShroom - | Link
JamesD28
Tested with:

• Lunar Magic 3.31
• SA-1 Pack v1.40
• PIXI v1.32
• Snes9x v1.60
• bsnes v115

Works as intended, so, accepted. Be aware that the Pokey has a tendency to clip through the Underground tileset's very steep slope (vanilla Footballs also suffer from this).
Posted by:  JamesD28 - | Link
Katerpie
Thanks for subconsciously being an accomplice of my evil ideas
Posted by:  Katerpie - | Link
Eevee
This is terrible, why would anyone make such a cruel monstrosity? I'm gonna use it.
Posted by:  Eevee - | Link
BabaYegha
massive cursed #smrpg{cool}
Posted by: BabaYegha - | Link
quietmason
Oh HECK yea
Posted by:  quietmason - | Link

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