Name: | Consistent Vanilla Walljumps |
Author: | xHF01x |
Added: | |
Type: | Level, Game Mode |
Includes GFX: | No |
Includes Hijack: | No |
Featured: | No |
Description: | The walljump asm featured in KLDC 2021's entry #45 (Not Cataclysm). Now updated with layer 2 support and a customizable leniency for the walljump itself. This walljump asm mimics the physics of the TAS-only walljumps that are frequently seen in pit hacks but makes them consistently performable for a human player. To be specific: Mario always clips the wall if he hits it with 29 or more horizontal speed while moving downwards and the window for the jump input has been increased from 1 to 5 frames (on default settings). If you decide to use this, you should use a patch that disables the real vanilla walljumps as the player may get confused and frustrated otherwise. This can be inserted per level or in gamemode 14. |
Tags: | abilities jump lorom physics player |
Comments: | 3 (jump to comments) |
Rating: |
Download
3.27 KiB | 172 downloads
Comments (3)
- Lunar Magic 3.31
- UberASMTool 1.4
- Snes9x v1.60
Unfortunate that this lacks SA-1 support in its current state, but I tested it without and everything behaved as I expected it to. Interesting take on the wall jump especially given its influence from SMW TASes. The options included seem to work fine and layer 2 support is a nice addition. Hopefully this can be updated with SA-1 in the future, but it's fine as is.