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Consistent Vanilla Walljumps

UberASM Repository → Consistent Vanilla Walljumps

Submission Details

Name: Consistent Vanilla Walljumps
Author: xHF01x
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: The walljump asm featured in KLDC 2021's entry #45 (Not Cataclysm). Now updated with layer 2 support and a customizable leniency for the walljump itself.

This walljump asm mimics the physics of the TAS-only walljumps that are frequently seen in pit hacks but makes them consistently performable for a human player. To be specific: Mario always clips the wall if he hits it with 29 or more horizontal speed while moving downwards and the window for the jump input has been increased from 1 to 5 frames (on default settings).

If you decide to use this, you should use a patch that disables the real vanilla walljumps as the player may get confused and frustrated otherwise.

This can be inserted per level or in gamemode 14.
Tags: abilities jump lorom physics player
Comments: 3 (jump to comments)
5.0 (1 rating)
No rating
Download 3.27 KiB | 254 downloads


Comments (3)

 MarkAlarm Link
Moderated with:
- Lunar Magic 3.31
- UberASMTool 1.4
- Snes9x v1.60

Unfortunate that this lacks SA-1 support in its current state, but I tested it without and everything behaved as I expected it to. Interesting take on the wall jump especially given its influence from SMW TASes. The options included seem to work fine and layer 2 support is a nice addition. Hopefully this can be updated with SA-1 in the future, but it's fine as is.
redkiller Link
a block with this mechanic would be very good
tjb0607 Link
I hope to see this in a lot more kaizo levels in the future, it's a blast to play with and super satisfying