Super Mario World Challenges was originally an EDP (EvilDaizo Productions) exclusive hack from 2013 where every single level takes stages from the original game and remixes them into more "challenging" versions, effectively giving them unique experiences. Think the postgame of Super Mario 3D Land, but a little more elaborate. It was not submitted back then simply due to stricter hack guidelines, but I am more confident to release this on SMW Central in 2021.
Since the original version, there have been some major changes:
- For all the stages from the original SMW Challenges, each one contains a custom song composed by me.
- The original levels have been tweaked for better feel.
- The Red Switch Palace can now be found somewhere in the game to make a few obstacles much easier.
- Brand new bonus stages have been added, replacing the old 35 Dragon Coin reward.
- Completely rewritten dialogue for the various info boxes and castle destruction cutscenes.
- Several easter eggs to find and hunt down.
- Fifteen new dragon coins to find.
- A brand new boss at the very, very end.
Note: Every level except
Valley Fortubular (which is tweaked heavily)
are levels designed in 2012-2013 respectively. Everything afterwards is brand new from 2021.
Trigger warning: due to this being made in 2013 (which is when I was an immature teenager), there is blood in the game. I wouldn't mind it too much, and there's no reason for it, but it's kept simply because it's a relic of it's time and was in the original release.
Overall this was a fun and weird experience, with some super high-highs and very low-lows. I'll break down the good and bad.
A lot ideas were very novel and interesting, and mostly well executed. The soundtrack was also very nice and refreshing, with a lot of bangers. I really enjoyed some of the silly artwork and sprites, gave the hack a lot of charm. The final boss was also extremely cool. Overall this hack felt more old-school and refreshing, and felt more like a romhack versus someone trying to make a AAA game (which is what a lot of hacks seem to aim for these days).
The Yoshi's Island puzzle was physically painful to play, and basically revolved around me randomly trying to find where you hid the P-Switch door/blocks. Completely trial and error and extremely unenjoyable. Some of the levels also seemed a bit lazy (the snake block level in particular was boring and uninteresting). I also wasn't a fan of using the vanilla overworld completely unedited in parts. Super bizarre when you clearly put in the effort into creating a custom overworld in certain areas. Finally, I personally dislike locking certain levels behind dragon coins, especially since you need to get all of them.
Giving this a 4/5 since I had a very fun time. I definitely recommend this.