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Details for Super Special World
Super Mario World Hacks - Super Special World Link - Show random
File Name: Super Special World
Added:
Authors: SMWizard
Demo: No
Featured: No
Length: 107 exit(s)
Type: Standard: Hard
Description: Welcome to Super Special World!

Mario has happened upon a strange new area located within what seems to be a continuation of the mysterious Special Zone. Romp through a variety of stage themes, including some atypical of the original, and discover all that Super Special World has in store.

If you enjoy a rather classic SMW experience, you're in for a treat - This hack is designed to feel like an extension of the original game (with embellishments).

Additional Notes:
- Dragon Coins are scattered about the many stages, with the exception of most fortress / castle, switch palace, and "save spot" stages
- Info Boxes tend to offer hints toward solving puzzles and finding secrets laid about the world
- All GFX are original to SMW, with visual changes being purely palette / map16 edits through Lunar Magic)
Tags: traditional, vanilla
Rating: 4.0 (Votes: 3)
Download: Download - 227.72 KiB
475 downloads
Screenshots
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vetch
Found a bug in Far-Out.

Dying after getting the midway checkpoint and restarting causes Mario to be launched from a "cannon" just under the checkpoint and die immediately. Level becomes incompleteable if the checkpoint is saved.
Posted by: vetch - | Link
SMWizard
Originally posted by OEO6
A very original and nice vanilla hack.
You've made some beautiful designs with limited tiles and even a lot of palette sets are vanilla.
I loved the atmosphere of this hack and it is one of the standard hacks that I play without getting bored.
I hope new versions are made.


Thank you for playing, and for your encouraging feedback!
I love to create an atmospheric experience, and will continue to hone my skills as a creator to deliver quality content.
Posted by: SMWizard - | Link
OEO6
A very original and nice vanilla hack.
You've made some beautiful designs with limited tiles and even a lot of palette sets are vanilla.
I loved the atmosphere of this hack and it is one of the standard hacks that I play without getting bored.
I hope new versions are made.
Posted by: OEO6 - | Link
SMWizard
Originally posted by MarioMMaster
I played it... entirely...

The first 60-70 exits feel like a standard:easy hack and are not very interesting. Some of them were so inspired by the original SMW that they felt blatant-edit-ish. For example Damascus Hall looks like Larry's castle from SMW...


I'd like to thank you for playing, and for taking the time to share your feedback!

To offer some insight, this hack is designed with beginner players in mind, with a difficulty setting which I feel best describes the average of all levels' difficulty curve. All stages are designed from scratch, completely by hand, and are often heavily inspired by the original game's style of level design.

Originally posted by MarioMMaster
The checkpoint in Totally Rex'd doesn't work (some other levels may have the same issue, but I first tried many of them so idk).


Thank you for making note of this - I'm committed to correcting any issues discovered within the hack, and will surely update the patch with any corrections deemed necessary such as this.

Originally posted by MarioMMaster
The exit counter caps at 96, so I'm not even sure I actually found 107 exits. Feels like I found a bit less than that.


While I know the vanilla counter does not display a total beyond the original 96, I can guarantee there are 107 exits. You never know where a secret exit might lead to...

I'm disappointed to hear this experience was not for you, though I thank you again for your contribution!
Posted by: SMWizard - | Link
MarioMMaster
I played it... entirely...

The first 60-70 exits feel like a standard:easy hack and are not very interesting. Some of them were so inspired by the original SMW that they felt blatant-edit-ish. For example Damascus Hall looks like Larry's castle from SMW...
Then the levels start to get annoying since they are longer and involve some annoying item babysitting (or annoying similar things like starting in the middle of a room, going to the very left to get the key and getting back to the very right to find the keyhole).
Some levels are too long and/or have terrible checkpoint placements. Some actually reminded me of Super Mario Infinity, and it's NOT a good thing.

Other issues :

- The checkpoint in Totally Rex'd doesn't work (some other levels may have the same issue, but I first tried many of them so idk).
-The exit counter caps at 96, so I'm not even sure I actually found 107 exits. Feels like I found a bit less than that.

If the point was to create a hack that looks like an average 2006 hack, then it was successfully done. I would not recommend playing this unless you like this kind of hack...

2/5
Posted by: MarioMMaster - | Link
SMWizard
Originally posted by Heraga
Was unexpectedly surprised by this. The OW isn't to my taste and some graphical choices hurt my eyes, but the level design itself is fairly engaging and semi-nostalgic. While being a massive undertaking, I think there will be a niche that will greatly enjoy this. I know I sure did.


Thank you for playing, and for your feedback!
My aim is to bring a 'classic with a twist' experience in delivering this hack to the community. Here's to hoping that you all enjoy playing my hack as much as I enjoyed creating it #tb{^V^}

Originally posted by Retro Master HD
Has this Hack got custom SMW Music or the original SMW Music.


Glad that you ask! This hack contains only the original SMW soundtrack for the sake of the nostalgia factor, and to emphasize an authentic classic SMW feel.
Posted by: SMWizard - | Link
Retro Master HD
Has this Hack got custom SMW Music or the original SMW Music.
Posted by: Retro Master HD - | Link
Heraga
Was unexpectedly surprised by this. The OW isn't to my taste and some graphical choices hurt my eyes, but the level design itself is fairly engaging and semi-nostalgic. While being a massive undertaking, I think there will be a niche that will greatly enjoy this. I know I sure did.
Posted by:  Heraga - | Link

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