Name: | Chocolate Sunday |
Author: | snomangaming |
Added: | |
Version History: | View |
Demo: | No |
Featured: | No |
Length: | 19 exit(s) |
Type: | Kaizo: Intermediate |
Description: | A sweet treat designed around the focus of each stage having a new 'chocolate' or custom element to explore. 19 stages and 19 exits, lots of secrets. A bonus stage for finding all the switch palaces and another stage/reward for collecting all the Snocoins. Starts relatively beginner friendly but builds in difficulty over time. Poured the last 6 months of my life into this and really happy with how it came together. Enjoy! Music list also included. 1.1 update: Major level design overhaul. Fixing jank, eliminating confusion/tedium and improving flow/balance. Almost every stage has been tweaked in some way. |
Tags: | chocolate fun kaizo music |
Comments: | 6 (jump to comments) |
Rating: |
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1.11 MiB | 679 downloads
Comments (6)
I had regular issues with setups being a bit janky / unclear, but for the most part the gameplay was fun once the cloud of uncertainty faded away. Visually pleasant to look at. Keep it up!
Some spoilers below.
- Audio design for Winged Palace was weird. I dunno what it is exactly about it, but it doesn't have a particularly pleasant mix going on.
- Also, the Winged Palace secret path was annoying. Slow paced, odd obstacles and frustrating deaths.
- The balloon level was terrible, particularly the last obstacle of the first half. It looks like simple enough of a section, but the wind blowers have very unclear hitboxes (or blowboxes I guess) and the balloons handle oddly, especially when jumping from one to another. Least favorite part of the game by a mile.
- Really liked the Chuck boss!
Ah! Yeah that makes sense, I made the level before I added the shorter fadeout. I'll add it to a changelog, but for now I guess it's good speedrun tech