Name: | Stationary Reuseable P-Switch |
Author: | HammerBrother |
Added: | |
Version History: | View |
Act As: | Various |
Includes GFX: | Yes |
Description: | Unlike smw's p-switches, these p-switches are stationary and can be used multiple times, useful for puzzle levels for those who dislike having to reset. |
Tags: | lorom p-switch puzzle sa-1 |
Comments: | 17 (jump to comments) |
Rating: |
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11.76 KiB | 889 downloads
Comments (17)
Updates checked and accepted.
Try the new version that is in the waiting queue.
-SA-1 compatibility
-mwl file and other stuff for easier insertion
-a few new features
I think it's not working with any sprites at all.
Yeah? It may be simple for you, but for people starting at SMW Romhacking, having a sample level to insert blocks would help them a lot. I disagree with this decision and it's quite unfortunate that nobody updated this block with a mwl...
As a programmer, it is usually well advised to assume the end-user is an idiot. They will without a doubt find ways to abuse or break stuff in ways you didn't anticipate. HOWEVER, you don't have to teach them how to do EVERYTHING.
If people don't know how to insert custom graphics, or setup exanimation, you are better off pointing just pointing them to a tutorial instead of explaining everything yourself. You are burying the actual important information under tons of (possibly) redundant tutorials on how to do basic stuff.
File list and version history... sure, if you want to but I honestly think you are just wasting your time writing them up for such small scale stuff like this. When I opened the zip, I immediately saw 3 blocks, 1 palette+mask + an ExGFX file for the graphics and whatnot. Nothing that really warrants an in-depth explanation.
Keep your readmes short and to the point. Sometimes less is more. People often get scared off by 200 lines long readmes and don't bother looking for the 10 lines that actually contain the information they need. Sure, if something has a bit of a more complicated setup, go ahead and explain stuff, but don't bother including tutorials on ExGFX and animation when you can just write two lines with links to actual tutorials here on the side.
For example, in this readme, stuff like the information about leaving air between the upside down switch and the ground because you can glitch through or the yoshi block is about everything that is really relevant, no?
I (and probably most other moderators too) would really appreciate not having to moderate a whole block pack again and again because it saves 2 bytes or is 10 cycles faster. It usually depends on how much is saved relative to the total code. <Q> 10 byte long code that can be reduced by 2? <A> Sure. <Q> 500 byte code that can be shortened by 2? <A> Do I really have to bother with this?
Did you match the p-switch type with the exanimation trigger?
If you press the blue switch or the silver one while the switches are at the same screen, the pressed P-switches will show their un-pressed state, until the timer finishes.
Much appreciated.