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No Downward Swim When Carrying an Item

UberASM Repository → No Downward Swim When Carrying an Item

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MarkAlarm Link
Moderated with:
- Lunar Magic 3.31
- UberASMTool 1.4
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05

Works as intended. There's a note in the ASM file that I'll point out here as well, but if you jump into water from above and hold down, you'll get one frame of downward swim before the code begins working as it should. Nothing can really be done about that, so it's still accepted.