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Layer 2 Ledge Drop Fix

SMW Patches → Layer 2 Ledge Drop Fix

Submission Details

Name: Layer 2 Ledge Drop Fix
Author: mario90
Added:
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: When on layer 2, Mario has a higher Y speed than normal which helps him move smoothly on layer 2 vertically. However, this also make him drop much faster when walking off of layer 2 ground rather than jumping off. This patch fixes that.
Tags: fall falling layer 2 lorom sa-1 speed
Comments: 6 (jump to comments)
Download 830 bytes | 242 downloads

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Comments (6)

sergvazq99 Link
The genius of the smw the secret of the 7 golden statues is here!!! :)
JamesD28 Link
Tested with:

• Lunar Magic 3.31
• SA-1 Pack v1.40
• Asar v1.81
• Snes9x v1.60
• bsnes v115

Works as intended, so, accepted. Added !bank defines.
HammerBrother Link
This reminds me some sprites, more specifically mushroom sprites affected by gravity to instantly fall down ledges (not a layer 2 issues, happens on ANY ledges on ANY layer). I believed it's due to its Y speed in its code forgetting to zero out ($AA,x) when $1588,x's bit 2 (down bit) is set
LMPuny Link
awesome! i always expected a fix for this. #smrpg{<3}
SJandCharlieTheCat Link
Oh awesome work — had always thought this would be a nice fix!

Actually crashed my rom when I patched it; and I'm guessing it's incompatible with the Layer 2+3 Wallrun Triangle Fix, because of the mutual modification of $00EE35.

HammerBrother Link
Ah, yes, this also happens on SMA2, and the fact you can't run over 1-tile gaps.