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Details for Layer 2 Ledge Drop Fix
SMW Patches - Layer 2 Ledge Drop Fix Link - Show random
File Name: Layer 2 Ledge Drop Fix
Authors: mario90
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: When on layer 2, Mario has a higher Y speed than normal which helps him move smoothly on layer 2 vertically. However, this also make him drop much faster when walking off of layer 2 ground rather than jumping off. This patch fixes that.
Tags: bug fix, bugfix, fall, falling, layer 2, lorom, sa1, speed
Download: Download - 830 bytes
The genius of the smw the secret of the 7 golden statues is here!!! :)
Posted by: sergvazq99 - | Link
Tested with:

• Lunar Magic 3.31
• SA-1 Pack v1.40
• Asar v1.81
• Snes9x v1.60
• bsnes v115

Works as intended, so, accepted. Added !bank defines.
Posted by:  JamesD28 - | Link
This reminds me some sprites, more specifically mushroom sprites affected by gravity to instantly fall down ledges (not a layer 2 issues, happens on ANY ledges on ANY layer). I believed it's due to its Y speed in its code forgetting to zero out ($AA,x) when $1588,x's bit 2 (down bit) is set
Posted by: HammerBrother - | Link
awesome! i always expected a fix for this. #smrpg{<3}
Posted by: LMPuny - | Link
Oh awesome work — had always thought this would be a nice fix!

Actually crashed my rom when I patched it; and I'm guessing it's incompatible with the Layer 2+3 Wallrun Triangle Fix, because of the mutual modification of $00EE35.

Posted by: SJandCharlieTheCat - | Link
Ah, yes, this also happens on SMA2, and the fact you can't run over 1-tile gaps.
Posted by: HammerBrother - | Link

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