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Details for Hybrid Big Boo Boss
SMW Sprites
- Hybrid Big Boo Boss
Link
-
Show random
File Name:
Hybrid Big Boo Boss
Added:
2022-02-13 11:08:26 PM
Authors:
RussianMan
Tool:
PIXI
Type:
Standard
Dynamic:
No
Disassembly:
No
Includes GFX:
No
Description:
This is a hybrid between Big Boo and Big Boo Boss. It'll chase the player like regular boo, and can be defeated like a boss variant.
Requested by
Beefy Chud
.
Tags:
big boo
,
big boo boss
,
boo
,
boss
,
enemy
,
lorom
,
sa-1
Rating:
5.0 (Votes: 1)
Download:
Download
- 4.04 KiB
129 downloads
Screenshots
Major Flare
Tested with:
PIXI 1.31, SA-1 1.40, Lunar Magic 3.31 and ZMZ 1.08.
Tested and accepted. Nothing more to add on my part.
Posted by:
Major Flare
-
2022-02-13 11:08:17 PM
|
Link
Beefy Chud
It's perfect. Thank you for making this!
Posted by:
Beefy Chud
-
2021-10-09 08:04:43 AM
|
Link
HammerBrother
Would be a cool gimmick if it turns invisible and invincible when facing at the boss with the extra byte is set to 0, so something like force the player throw a koopa shell while facing away and hits the boss after rebounding against the wall.
Posted by:
HammerBrother
-
2021-10-06 11:20:40 PM
|
Link
RussianMan
yes, I added that in (updated the submission).
Posted by:
RussianMan
-
2021-10-04 11:47:10 AM
|
Link
MegaSonic1999
Is it possible to define extra bytes to make the big boo either change into a door or end the level ?
Posted by:
MegaSonic1999
-
2021-10-04 09:21:08 AM
|
Link
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