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Details for Hybrid Big Boo Boss
SMW Sprites - Hybrid Big Boo Boss Link - Show random
File Name: Hybrid Big Boo Boss
Authors: RussianMan
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a hybrid between Big Boo and Big Boo Boss. It'll chase the player like regular boo, and can be defeated like a boss variant.

Requested by Beefy Chud.
Tags: big boo, big boo boss, boo, boss, enemy, lorom, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 4.04 KiB
Major Flare
Tested with: PIXI 1.31, SA-1 1.40, Lunar Magic 3.31 and ZMZ 1.08.

Tested and accepted. Nothing more to add on my part.
Posted by:  Major Flare - | Link
Beefy Chud
It's perfect. Thank you for making this!
Posted by: Beefy Chud - | Link
Would be a cool gimmick if it turns invisible and invincible when facing at the boss with the extra byte is set to 0, so something like force the player throw a koopa shell while facing away and hits the boss after rebounding against the wall.
Posted by: HammerBrother - | Link
yes, I added that in (updated the submission).
Posted by:  RussianMan - | Link
Is it possible to define extra bytes to make the big boo either change into a door or end the level ?
Posted by: MegaSonic1999 - | Link

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