Name: | No-Yoshi Intro Block |
Author: | Anas |
Added: | |
Act As: | 25 |
Includes GFX: | No |
Description: | This block enables the no-Yoshi/ghost house/castle intro upon touching it. Important conditions are inside the .asm file. Thanks to Zeldara109 for the original code and Yoshifanatic for info related to the 'mounting off Yoshi' animation! Requires this UberASM if you wanna filter Yoshi at the checkpoint. |
Tags: | lorom no intro sa-1 yoshi |
Comments: | 18 (jump to comments) |
Rating: |
Download
1.57 KiB | 233 downloads
Comments (18)
- Lunar Magic 3.31
- GPS 1.4.21
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05
Nice alternative to make custom yoshi intro levels without requiring a patch. Fairly simple block code wise, just be sure to read the documentation/directions in the .asm file before you make use of this.
Funny how simple Kevin code is, it just needed to be on the "load" label (I keep forgetting this label exists). Also remember to edit the description properly saying the uberasm is needed when you have a midpoint on the level.
Err, the .asm file itself mentions this, but sure.
Perhaps this sentence wasn't clear: "This makes it so that when you enter the level following the checkpoint with Yoshi, he'll disappear."
What I mean is that if you enter the checkpoint with Yoshi and then enter the level following it, he'll disappear, and that's normal. (I may edit my post to reflect the rephrasing.) If you don't like that, I have another workaround: redirect the midway entrance to a replica of the intro level that leads to your desired place. Keep in mind that the 'midway' entrance the replica leads to needs to be a secondary one, of course.
Edit: actually, never mind! Just apply this code to the level the intro level leads to! I'll update the .asm file to mention this.
Edit 2: Updated! Please lemme know if I made a mistake.
Funny how simple Kevin code is, it just needed to be on the "load" label (I keep forgetting this label exists). Also remember to edit the description properly saying the uberasm is needed when you have a midpoint on the level.
Only two things, in my opinion, it would be better if the name and description of the block specifies that it also can be used to create a Ghost House and a Castle custom intro (it's already mentioned in the .asm, but would be nice), the other thing is that the Mario's position with the castle intro should be X=3, Y=17 (not Y=7, as says in the .asm), so this little error should be fixed.
Yeah, I just noticed that. I'll see if I can fix it. However, this block provides no way for Yoshi to be filtered at the checkpoint. I'll probably request an UberASM for that.
Only two things, in my opinion, it would be better if the name and description of the block specifies that it also can be used to create a Ghost House and a Castle custom intro (it's already mentioned in the .asm, but would be nice), the other thing is that the Mario's position with the castle intro should be X=3, Y=17 (not Y=7, as says in the .asm), so this little error should be fixed.
On second thought, this workaround is misleading. As we speak, I'm trying to figure out a correct workaround.
If so, that's amazing!
Fantastic work on this block!
Yep! Just keep in mind the workaround I mentioned and you'll be fine!
If so, that's amazing!
Fantastic work on this block!
Late, but thanks. I wanted to use a basic demo level but didn't bother so I chose this instead.
Oof, I did not realize this...