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Details for Easy Mode 7 Patch 1.1
SMW Patches - Easy Mode 7 Patch 1.1 Link - Show random
File Name: Easy Mode 7 Patch 1.1
Added:
Version History: View
Authors: ExE Boss, HuFlungDu, Mathos
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: When you try to use Mode 7 in the original SMW, you can’t properly use its registers unless you store $C1 to $7E:0D9B to activate Bowser’s battle mode. The problem, in this case, is that part of the Mode 7 tilemap is reserved to Bowser and thus is always filled with undesired tiles which are impossible to get rid of.

The earlier version of this patch, entirely made by HuFlungDu, corrected this aspect but caused the Mode 7 image to act like Iggy/Larry’s platform and some sprite tiles to appear.

The version you can download here has been corrected with SA-1 compatibility and 2 tweaks to disable 1) Iggy/Larry’s platform rotation 2) Iggy/Larry’s animated lava sprite tiles.

ExE Boss’s Changes
------------------
- Full compatibility with all of the original game’s Mode 7 bosses
- Added a subroutine for uploading the Mode 7 GFX and tilemap to VRAM
- The Layer 3 status bar can now enabled by setting the Layer 3 absolute priority bit of $3E, this then works the same way as in the Koopaling/Reznor battles by using IRQ to change the background mode at scanline $24 ($26 with Super Status Bar).

Update by  MarioFanGamer
------------------
- Removed shared subroutines
- Added compatibility with SA-1 Pack v1.32+
- Fixed a bug where Mode 7 is still enabled on the time up and game over screen.

------------------

P.S.: I recommend watching IsoFrieze’s video explaining the Mode 7.

Notice: You must first completely uninstall 1.0 before installing 1.1 (but you don’t need to uninstall the UberASM code).

------------------

Source code is available on my GitHub.
Tags: lorom, mode 7, sa-1, tilemap
Download: Download - 89.13 KiB
521 downloads
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Bench-kun
Accepted, Both custom mode 7 code and the original bosses work fine.
Tested with:
- Asar 1.81
- SA-1 Pack 1.40
- Lunar Magic 3.30
- Bsnes v115
- Mesen-S 0.4.0
- Snes9x 1.60

PS. Very sorry for the long claim time, i was busy but now things are loosening a bit.
Posted by:  Bench-kun - | Link
Anas
Originally posted by MarioFanGamer
Update: I just have fixed a bug where Mode 7 is still active on game over and time up if you have the status bar enabled. This will glitch layer 3 but that can be fixed if you enable layer 3 bypass in a single level (it can be decativated afterwards).


Alright, tested it and it works fine now! Thanks!
Posted by: Anas - | Link
MarioFanGamer
Update: I just have fixed a bug where Mode 7 is still active on game over and time up if you have the status bar enabled. This will glitch layer 3 but that can be fixed if you enable layer 3 bypass in a single level (it can be decativated afterwards).
Posted by:  MarioFanGamer - | Link
MarioFanGamer
The previous version had the issue that you couldn't enable the Status Bar with SA-1 Pack due to changes in the IRQ system from version 1.32 onwards. In addition, Asar turned out to be not completely backwards compatible as it broke the shared function patch (it was created in a time where Asar used to have less usable functions).
The patch is otherwise unchanged and doesn't need a version upgrade as a result.
Posted by:  MarioFanGamer - | Link

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