12 users online: akari1129,  AmperSam, brickblock369, derv82, Geno7,  K.T.B., kaizogiggs89, kurtistrydiz,  Lazy, RedCrescent96, Tutuibimg, twicepipes - Guests: 85 - Bots: 142
Users: 62,933 (2,659 active)
Latest user: CrystalENVT

Timer Sprite Status Bar

SMW Patches → Timer Sprite Status Bar

Submission Details


View all

Comments (8)

 Kevin Link
By default this uses palette F which means it will be affected by transparency effects (like in Ghost Houses) and Magikoopa/Big Boo's palette changes, to avoid this change the #$3E at lines 426 and 444 to something else using the YXPPCCCT format (CCC is the palette, keep PP at 1) where palettes 8 to B (CCC = 000 to 011) won't be affected (tbh I wish the palette was included in the customization options).
SJandCharlieTheCat Link
If anyone's using this but still wants a coin counter or life counter in a level (or other counters if you modify it), you can use/modify the counter level Uber here:
CircleFriendo Author Link
For anyone looking to use a different palette, the property byte is the #$3E on line 426. It is in YXPPCCCT format.
Connnnair Link
legendary, this is exactly what i was looking for :)
 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.30
  • SA-1 Pack v1.40
  • Asar 1.81
  • BSNES v115
There are some things to note here:

The timer is affected by colour maths by using palette F instead of palettes 8 - B and there is no define to set it within the patch. In addition, it may be a good idea to add in some other flags with the status bar such as only disabling the timer but not the display or both (the only way to do so is within Bowser's battle). Speaking of Bowser: His battle is not fully compatible with the timer in the sense that while it works with the battle itself, the ending message and firework will glitch up.
Other then that, this is easily usable even if it will disable the rest of the status bar.
KaidenThelens Link
Can use this with the sprite item box too?
CircleFriendo Author Link
Originally posted by Aram
Is there a way to actually merge this patch with this one?

No, Unfortunately. They work completely differently. Depending on exactly what you wanted, you'd have to take one or the other and modify it to do what you want.
 Aram Link
Is there a way to actually merge this patch with this one?