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Details for Timer Sprite Status Bar
SMW Patches - Timer Sprite Status Bar Link - Show random
File Name: Timer Sprite Status Bar
Authors: CircleFriendo
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: Replaces the default status bar with a timer-only status bar using the sprite layer. Compatible with full-screen layer 3 effects.

This patch disables the item box, bonus stars, lives and score.
Tags: counter, dynamic, lorom, sa-1, status bar, tile
Download: Download - 5.20 KiB
If anyone's using this but still wants a coin counter or life counter in a level (or other counters if you modify it), you can use/modify the counter level Uber here:
Posted by: SJandCharlieTheCat - | Link
For anyone looking to use a different palette, the property byte is the #$3E on line 426. It is in YXPPCCCT format.
Posted by: CircleFriendo - | Link
legendary, this is exactly what i was looking for :)
Posted by: Connnnair - | Link
Moderated with:
  • Lunar Magic v3.30
  • SA-1 Pack v1.40
  • Asar 1.81
  • BSNES v115
There are some things to note here:

The timer is affected by colour maths by using palette F instead of palettes 8 - B and there is no define to set it within the patch. In addition, it may be a good idea to add in some other flags with the status bar such as only disabling the timer but not the display or both (the only way to do so is within Bowser's battle). Speaking of Bowser: His battle is not fully compatible with the timer in the sense that while it works with the battle itself, the ending message and firework will glitch up.
Other then that, this is easily usable even if it will disable the rest of the status bar.
Posted by:  MarioFanGamer - | Link
Can use this with the sprite item box too?
Posted by: KaidenThelens - | Link
Originally posted by Aram
Is there a way to actually merge this patch with this one?

No, Unfortunately. They work completely differently. Depending on exactly what you wanted, you'd have to take one or the other and modify it to do what you want.
Posted by: CircleFriendo - | Link
Is there a way to actually merge this patch with this one?
Posted by:  Aram - | Link

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