Language…
15 users online: CircleFriendo, Dark Prince,  Deeke, Dispace, ElysRedField, Heitor Porfirio, Moronsky, MoxieCat, playagmes169, SF - The Dark Warrior, SkyeLondon18,  Telinc1, The_Uber_Camper, Tutubi, underway - Guests: 86 - Bots: 321
Users: 65,938 (2,185 active)
Latest user: Bobra

Pitchin' Chuck Won't Turn On Extra Bit

SMW Patches → Pitchin' Chuck Won't Turn On Extra Bit

Submission Details

Name: Pitchin' Chuck Won't Turn On Extra Bit
Author: JamesD28
Added:
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch makes it so that Pitchin' Chuck (sprite 98) will not turn to face Mario when throwing baseballs, if the extra bit is set (he will still face Mario on spawn).

For this patch to work properly, you must run PIXI on the ROM at least once.

Requested by Picayune.
Tags: chuck extra bit lorom sa-1
Comments: 4 (jump to comments)
Download 543 bytes | 153 downloads

Screenshots

Comments (4)

 Maarfy Link
Works as advertised, accepted. Great for controlling exactly how much of a nuisance you'd like Pitchin' Chuck to be in any given area.

Be aware that "extra bit set" as this patch expects it to be used refers to manually inserting sprite 98 with an extra bit setting of 1 - not 2 or 3.

Tested with Asar 1.81, Lunar Magic 3.31, SA-1 1.40, Snes9x 1.59.2, PIXI 1.32.
SmokyShroom Link
Wish this was compatible with the remembering states chuck patch. Which I think is pending atm
 Maarfy Link
Assuming you're referring to this patch - was pending, since approved - that patch and this patch should be fully compatible with one another.
Picayune Link
Thank you so much!