Mario has happened upon a strange new area located within what seems to be a continuation of the mysterious Special Zone. Romp through a variety of stage themes, including some atypical of the original, and discover all that Super Special World has in store.
If you enjoy a rather classic SMW experience, you're in for a treat - This hack is designed to feel like an extension of the original game (with embellishments).
- Dragon Coins are scattered about the many stages, with the exception of most fortress / castle, switch palace, and "save spot" stages
- Info Boxes tend to offer hints toward solving puzzles and finding secrets laid about the world
- All GFX are original to SMW, with visual changes being purely palette / map16 edits through Lunar Magic)
Patched Updates (as of v01):
- Corrected various midway point issues
- Fixed cutoff found in a handful of levels
- Corrected some subtle cosmetic issues
Thanking our awesome community for all of the support and feedback!
This was fun and challenging. A lot of varied and interesting vanilla level design. A couple of levels were surprisingly difficult for Standard: Hard ("Washed out" and the "Red-End Ruin" secret exit come to mind), primarily because they were so long.
With the permission of the author, I've applied this patch to fix the game crashing if the player scrolls into the autoscroller in "Event Horizon," and these two patches to correctly display the number of exits beyond 96.
Some things I found:
- You can skip the second half of "103 Asylum Dr." by getting the checkpoint then using the cape to fly over the walls to the goal. There's an invisible ceiling preventing you from doing this in the first half, but not the second half.
- You can skip multiple rooms in "Washed out" by swimming under this section. You can probably also fly over with cape or blue Yoshi (I forget if there's one in the hack), though I have not tried.
- In "Notable," this platform despawned when I was going to the left to get the key. I was still able to get over because I had a cape. It respawned on the way back.
- The Bob-omb explosions in "Event Horizon" are hard to see and therefore hard to dodge.
- In "Kooky Mountain," there are some blocks on the bottom which were probably left over from building the level. You can see them if you die above them.