|Name:||Jump Trigger Switch|
|Description:||A jump triggered gimmick that will change a switch's state. By default, it will flip the on/off flag, though this can be easily modified to work with exanimations as well. This also has a quality of life implementation to allow for frame perfect and/or buffered jumps to still trigger the switch. With other code, if the player jumps too early, the switch state will not be changed. This fixes that bug, which should make it quite useful for kaizo hacks and should hopefully mitigate any "jank".
Requested by ninj.
|Tags:||jump lorom on-off sa-1 switch|
|Comments:||1 (jump to comments)|
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