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Level Progress Bar v1.01

UberASM Repository → Level Progress Bar v1.01

Submission Details

Name: Level Progress Bar v1.01
Author: JamesD28
Type: Game Mode
Includes GFX: Yes
Includes Hijack: No
Featured: No
Description: This is a combination of UberASM + Sprite, that will draw a bar to the screen which shows Mario's completion of the level as his position relative to the end screen edge. It works for horizontal levels of any size, and vertical levels. You can apply it globally, or make it specific to certain levels. You can also customize the screen position, and where in SP1/SP2/SP3/SP4 the graphics are placed. See the README for information, installation instructions and usage notes.

- Moved the GM13 code to GM12 to fix a graphical bug in Mode 7 Koopa Kid fights.

v1: Initial Release.
Tags: game mode hud level lorom maxtile progress sa-1 sprite sprite tile
Comments: 3 (jump to comments)
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Comments (3)

simon.caio Link
This would also be interesting as an overworld progress bar of the overall progress of the hack :)
Skewer Link
It'd be nice to have a version of this bar that doesn't reset itself upon entering sublevels or other levels; this could probably be done by having a "Screens Passed / Total Screens" algorithm set via each main level that carries over to other sublevels calling on the same code; that way in like castles or something, you'd have an idea of how much total level is left compared to how much of the room you've crossed.
AuraDee Link
Tested with Asar v1.81, bsnes v115, Lunar Magic 3.31, No More Sprite Tile Limits v1.2.1, PIXI v1.32, SA-1 Pack v1.40, UberASM Tool 1.4.
Accepted. Fantastic work with this code!