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Cape Swing Combo

SMW Patches → Cape Swing Combo

Submission Details

Name: Cape Swing Combo
Author: Sonikku
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch gives the Cape (+ Bounce Blocks too) the ability to "combo" a sprite.
If a sprite is repeatedly struck with the Cape (or Bounce Blocks) before it hits the ground, it'll accrue score similarly to a stomp, thrown shell, or the Star ability.

The patch uses two bytes of RAM; one to keep track of which sprite is being combo'd, and one to track how many times it's been hit.

The ASM file contains defines allowing you to specify which two bytes of RAM are used, as well as whether or not the incrementing SFX is played.
Tags: 1up bounce blocks cape combo lorom points sa-1 score
Comments: 3 (jump to comments)
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Comments (3)

Burning Loaf Link
Tested with:
* Asar 1.81
* SA-1 Pack v1.40
* Bsnes v115
* Mesen-S 0.4.0
* Snes9x 1.60

I encountered a bug where the score combo doesn't reset even when a sprite lands (by juggling two sprites at once), but barely could get to replicate it. Otherwise everything works pretty much as intended.
Dark Mario Bros Link
one step closer to SMA2 Snes Version
Klug Link
Wow, looks like life farming has reached an whole new level!