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Details for Memento Mori
Super Mario World Hacks - Memento Mori Link - Show random
File Name: Memento Mori
Version History: View
Authors: Saela
Demo: No
Featured: No
Length: 19 exit(s)
Type: Kaizo: Intermediate
Description: Memento Mori is an intermediate kaizo-light hack focused on clean but challenging platforming.
There are 2 different paths you can choose to play throughout the game.

any% = 11 Exits
100% = 19 Exits


Custom soundtrack, graphics, sprites, blocks and ASM
QoL patches
Instant retry
Fast OW movement

1.1 Changes

Added checkpoints to Humbug and Requiem. One screen room in Requiem is different.
Hopefully fixed a mushroom glitch in Tempus Fugit.
Replaced some songs that were clipping and slightly reduced volume for many songs.
Various other minor changes and adjustments. A few munchers and spikes got removed.

Shoutouts to everyone here at SMWCentral, could not have made this without you.

Hope you check it out and have fun!
Tags: asm, music
Rating: 4.8 (Votes: 8)
Download: Download - 1.65 MiB
slew of great mechanics, love the fact you can choose which path you can go. Instantly became one of my favorite hacks when i played it. hope you keep making such terrific hacks, literally my favorite creator.
Posted by: BunkerGames82 - | Link
Originally posted by Kimota
Maybe it's just me.

The 8 other reviews for this hack (and its previous version) do suggest that. Hope you feel better.
Posted by: PastaNoSauce - | Link
Decent hack that didn't do much for me. There were some standout levels towards the end - the down-rope level, the L-to-freeze-Mario level, and the bump-up-the-blocks level come to mind - but there were also some truly miserable levels like the water level. Also, I started to notice some recurring tricks in a bad way. A good half of the levels have the player racing a p-switch timer, which gets old.

The aesthetics and the largely droning soundtrack definitely diminished my ability to appreciate the hack. For me, Mario is my happy escape from work, but the atmosphere of this hack is quite grim. Outside of the standout levels, I couldn't get in a good mood while playing. Maybe it's just me.
Posted by: Kimota - | Link
This slipped under my radar last month, so glad you posted an update because: Finally yes! A fun 'entry-intermediate' hack that's a fine example of great level design and creativity. Thank you!
Posted by: PastaNoSauce - | Link

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