Name: | SMW Remade from Memory |
Author: | Various Authors |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 96 exit(s) |
Type: | Standard: Normal |
Description: | ![]() We challenged ourselves to reconstruct all the levels, maps, and songs in Super Mario World (1994) based purely on what we could remember. The result is thoroughly unsettling. Please enjoy this testament to the fallibility of human memory. If you would like to know who made what, check out the credits list. In addition, you can find the soundtrack here (includes .txts, feel free to use) |
Tags: | |
Comments: | 35 (jump to comments) |
Rating: |
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Comments (35)
It's interesting that you do too...
nope. they redid the music. and, its remade from memory.
the music is better too.
nope. they redid the music. and, its remade from memory.
the music is better too.
And, they probably deleted all the levels first.
The hack would have gotten an even bigger impact if all the autoscrollers and block snakes had custom values as well. All of Chocolate Island 2 has been edited and the music also has been remade, why not these as well?
That being said, I do have wished for some more quality control. I know, it's about trying to create levels by your memory but in some ways, the changes do feel a bit arbitrary and I would have expected some more logic (some example are in Star Road and
In addition, some changes have felt rather unfair which can be seen in Roy's Castle which has been made tighter than the original level. A room in Bowser's Castle (
Nonetheless, this still is a fun hack I would recommend to others.
So yeah. Really liked that.
Makes you want to create a hack ROM with songs from this hack
But as for the levels, many of the levels have several wrong parts, if you study more to create a game more coherent with reality
It should be in the orange pipe right before the green pipes.
I'm actually amazed how well y'all remembered most of the levels, as most of them used correct objects and sprites.
also pizza legitimately forgot the entrance pipe when he made that dp1 bonus stage sublevel
i haven't played too far to see if there's any other issues but this is pretty big. otherwise quite a fun and kinda surreal experience.
edit: another (very minor by comparison) issue, again with a bonus stage: the multi-level bonus (like the one in donut plains 1) doesn't have an entrance pipe, so mario just crawls out of thin air
(also resized the image a bit)
The game over music is legitimately unsettling, 5/5