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Moneybags

SMW Sprites → Moneybags

Submission Details

Name: Moneybags
Author: JamesD28
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a recreation of the Moneybags enemy originally found in Super Mario 64, and later seen in New Super Mario Bros. The Moneybags will look like a coin and remain stationary, but once the player gets too close, it will reveal it's true form and start bouncing away from or towards the player. When defeated, Moneybags will disappear in a puff of smoke and award coins (either directly or by spawning coin sprites).

There are a lot of customization options. See the .asm file for all features, details of the extra byte usage and defines.

Includes a custom version of the Moving Coin sprite (the vanilla uses hardcoded speeds). Also contains graphics which replace the Flyin' Hammer Brother in SP3.

Requested by Black Goku.
Tags: coins enemy lorom sa-1
Comments: 3 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 14.08 KiB | 698 downloads

Screenshots

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Comments (3)

PlatinaZ Link
I'm having a problem with the movement of this sprite, instead of jumping like it does in the screenshots, it only jumps properly once when the coin transforms into the real form, after that it just keeps doing short quick hops while "stuck" to the ground, without gaining any height. I really wanna use this enemy in my hack, can anyone help me?
 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.31
  • SA-1 Pack v1.40
  • PIXI v1.32
  • BSNES v115
Added enemy tag.

This sprite is definitively quite a cool one. I didn't saw any major issue.

Suggestion: Use a real coin so the Money Bag is even better camoflauged against the player than as a sprite coin.
AyGaAlPa Link
If I wanna the moneybag version of your screenshot 3, how is the format for custom? My moneybag sprite is 71, and the coin sprite is 72.

Help me please