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Chocolate Sunday

Super Mario World Hacks → Chocolate Sunday

Submission Details

Name: Chocolate Sunday
Author: snomangaming
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 19 exit(s)
Type: Kaizo: Intermediate
Description: A sweet treat designed around the focus of each stage having a new 'chocolate' or custom element to explore.
19 stages and 19 exits, lots of secrets. A bonus stage for finding all the switch palaces and another stage/reward for collecting all the Snocoins.

While there is inherent difficulty that comes with learning chocolate, I would still place this hack in the early intermediate range. Poured the last 6 months of my life into this and really happy with how it came together. Enjoy!

Music list also included.

1.1 update: Major level design overhaul. Fixing jank, eliminating confusion/tedium and improving flow/balance. Almost every stage has been tweaked in some way.
1.2: smaller tweaks with the goal of making the hack more enjoyable to speedrun (added some checkpoints, made harder sections slightly easier, etc.)
Tags: chocolate fun kaizo music
Comments: 11 (jump to comments)
Rating:
4.3 (3 ratings)
No rating
Download 1.12 MiB | 1,650 downloads

Screenshots

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Comments (11)

timeisart Link
fun hack, can definitely tell a lot of love went into this. great visuals and music, and for the most part fun gameplay too. enjoyed the nice touch of coins to collect in each level, with a nice payoff at the end if you collect them all.
snomangaming Author Link
Originally posted by Wa5h
In level 1, you have to spin jump from a note block. I can't get this done for the life of me. I manage maybe one spin jump in a hundred tries. Is there a special trick to it?

You don't have to spin jump on them, just avoid them to keep the spin jump :)
Wa5h Link
In level 1, you have to spin jump from a note block. I can't get this done for the life of me. I manage maybe one spin jump in a hundred tries. Is there a special trick to it?
snomangaming Author Link
Originally posted by quickdraw86
The description makes this seem like the intended title was really "Chocolate Sundae". This looks interesting though, will give it a go.

Hah yeah it's a play on words, like the ice cream but also a "Sunday outing" :)
quickdraw86 Link
The description makes this seem like the intended title was really "Chocolate Sundae". This looks interesting though, will give it a go.
 Pokemon Hacker From older version: Chocolate Sunday Link
I going to need a bowl and an ice cream scooper to help me play this hack
LuhLSG From older version: Chocolate Sunday Link
The best of the year, i enjoyed a lot! cheers ♥
ZX497 From older version: Chocolate Sunday Link
I enjoyed the hack a bunch.

I had regular issues with setups being a bit janky / unclear, but for the most part the gameplay was fun once the cloud of uncertainty faded away. Visually pleasant to look at. Keep it up!

Some spoilers below.


- Audio design for Winged Palace was weird. I dunno what it is exactly about it, but it doesn't have a particularly pleasant mix going on.

- Also, the Winged Palace secret path was annoying. Slow paced, odd obstacles and frustrating deaths.

- The balloon level was terrible, particularly the last obstacle of the first half. It looks like simple enough of a section, but the wind blowers have very unclear hitboxes (or blowboxes I guess) and the balloons handle oddly, especially when jumping from one to another. Least favorite part of the game by a mile.

- Really liked the Chuck boss!
Desert From older version: Chocolate Sunday Link
oh its that guy on yt
snomangaming Author From older version: Chocolate Sunday Link
Originally posted by Sweetdude
I found out you can end Stranger Danger early if you land on the very corner of this row of these munchers


Ah! Yeah that makes sense, I made the level before I added the shorter fadeout. I'll add it to a changelog, but for now I guess it's good speedrun tech #tb{^V^}
Sweetdude From older version: Chocolate Sunday Link
Good hack so far, 5 exits in, but uh, I found out you can end Stranger Danger early if you land on the very corner of this row of these munchers (due to the game having instant fadeout at the end of the level instead of circle fadeout because that makes you leave the level sooner than normal)