Name: | Piledriver Micro-Goomba |
Author: | Sonikku |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | This is the Piledriver Micro-Goomba from SMB3 which is seen in some Desert world levels. The sprite has been ported from SMB3's code directly, but with some changes to the code to add more functionality. The intent is that the "disguised" block will be ExAnimated with Brick Block graphics, however these are not provided. Instead, they will use the Turn Block graphics in SP1. The 8x8 Goomba is by default tile 7F in SP3, but you can easily change this as needed. NOTE: The Micro-Goomba's downward velocity can reach x70 when falling, which is known to create issues with SMW's default object collision. From certain heights, the sprite sprite can clip through the floors that are not entirely solid, such as tile 100. To better mitigate the chance of this occurring, it is recommended to use this sprite in areas where flat, entirely solid ground is the expected terrain for it to travel on. I opted not to fix this, as it'd require a lower downward Y speed or multiple instances of the object collision routine would need to be run. If you want to lower the Y speed, you can do so by changing line 295 (a "CMP #$70"). |
Tags: | block desert enemy lorom micro-goomba piledriver micro-goomba sa-1 |
Comments: | 6 (jump to comments) |
Rating: |
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Comments (6)
- Lunar Magic v3.31
- SA-1 Pack v1.40
- PIXI v1.32
- BSNES v115
Added the tags enemy, lorom and sa-1.It's quite cool to see an even more advanced Piledriver Micro-Goombas compared to the existing one we have.
The only bugs I have found is that the Goomba at the death animation can flicker as well as the lack of a code handler for stars which means they don't get destroyed by them. But outside of these as well as the clipping issue the description mentioned, I haven't found any other bug.
Anyways, the sprite's variations have a ton of potential overall.