No term invokes more contempt. It's artificial difficulty. It's lazy. It's uninspired. Or so they say. And now... it's what this hack is about.
I've been interested in making a vanilla edit hack for a long time, but I wanted an old school style of level design that became lost or forbidden. When I saw "The New Mario World" by OnlineVideoSurfer, I fell in love. I would make a sprite spam hack.
What good is there in sprite spam, anyway? Because it will challenge your perception, prediction, and reaction like never before. It's a different challenge on every attempt, for every strat, for every player.
It's not entirely fair, especially when generators are involved, but I think it's more fair than people give it credit for. The only consolation I can give is that I never save stated through my levels.
Some other characteristics:
Vanilla edit levels.
Uses SA-1 and dynamic spriteset system.
Contains kaizo and non-kaizo.
Yeah, naturally people have their least favorite worlds. I felt like a 96 exit hack that takes skilled players 10-20 hours to beat deserves, even demands, exploration of a wide variety of styles and ideas.
A very fun hack, and I especially respect the creator for trying to make a bad sounding idea like "sprite spam" work so well. There's also a lot of options in this hack's overall design, so I think it could be a super cool speedrun.