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Tip: Using Lunar Magic's "Change Properties in Sprite Header" dialogue, you can adjust the sprite slots in which sprites can spawn. For example, by using a sprite memory setting that doesn't use slot 07, you can easily prevent Reznor breaks in your hack.
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Song Title

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    Details for Super R-Type - R Dance
    SMW Music - Super R-Type - R Dance Link - Show random
    You must enable JavaScript to preview files in this section without downloading them.
    File Name: Super R-Type - R Dance
    Added:
    Authors: FYRE150
    Insert Size: 0x6AB bytes
    Type: Song
    Sample Usage: Many
    Source: Port
    Duration: 1:43
    Featured: No
    Description: A moderately-paced jam from Super R-Type.
    Tags: boss, castle, factory, industrial, night, urban
    Rating: No rating
    Preview: Play SPC
    Download: Download - 59.23 KiB
    66 downloads
    Kevin
    The only thing to point out is that the echo is quieter than in the original: this is because the original game uses a master volume different than $7F ($48), so the echo vol needs to be adjusted proportionally ($12 * $7F / $48 = $20). For convenience you can use this small tool or run the SPC through SPC2MML to copy the echo parameters from there.
    Posted by:  Kevin - | Link

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