Banner
Views: 992,703,204
Time:
18 users online: 1UPdudes, ArmaRood, bblakebb, Blizzard Buffalo, Capeman, Chambo, Dark Prince,  Deeke, Gamet2004, Heraga, kuroki,  MarioFanGamer, Natsu, Qamic59, Serge, SuperMarioDs64, WIKIDNEZ, Y0shi - Guests: 61 - Bots: 112 Users: 54,448 (2,092 active)
Latest: Qamic59
Tip: Make sure there is no stylistic clash between the graphics you choose.
Not logged in.
Details for Filter Yoshi
UberASM Repository - Filter Yoshi Link - Show random
File Name: Filter Yoshi
Added:
Authors: Kevin
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This simple uberasm will prevent Yoshi from appearing when spawning in the level, but will keep him in the overworld, basically acting as a No Yoshi Intro without the cutscene.
Requested by Anas.
Tags: filter, lorom, sa-1, yoshi
Rating: No rating
Download: Download - 225 bytes
52 downloads
Screenshots
Image
Maarfy
Functional and about as simple as you can get, accepted.

Note that all this code does is set a flag already in the vanilla game, so all the quirks of said flag are still present:

  • If the player has Yoshi on the OW, filters Yoshi on level entry, finds another Yoshi in the level, then allows Yoshi to despawn, the player will not have Yoshi upon returning to the OW.

  • If the player has a Yoshi of one color on the OW, filters Yoshi on level entry, jumps onto a Yoshi of a second color in the level, then returns to the OW, the player's Yoshi will be the second color.

  • If a level is set to filter Yoshi, and a Yoshi is then found in said level, moving to a sublevel will filter Yoshi again even if the filter is not set on the sublevel; the Yoshi drums will also play in this sublevel.

  • If filtering a Yoshi when entering a level whose entrance type is "vertical pipe exit down," the player will be displaced an extra tile downward; this can cause a brief graphical twitch when the pipe is close enough to the ground.

Amusingly, you may also choose to filter Yoshi on a level that already has a No Yoshi intro, which makes the automatic movement sequence look stupid on top of being pointless.

Tested with Asar 1.81, Lunar Magic 3.31, SA-1 1.40, Snes9x 1.59.2, UberASM Tool 1.4.
Posted by:  Maarfy - | Link
Blizzard Buffalo
This is the best patch, we will no longer get annoying kill Yoshi and never bring back in level.
Posted by: Blizzard Buffalo - | Link
Anas
Thanks man! I also took a look at your code and it's so simple! I tried the exact same thing with 'init:' and 'main:' but to no avail! Never thought of using 'load:'.
Posted by: Anas - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks