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In A Random Adventure

Super Mario World Hacks → In A Random Adventure

Submission Details

Name: In A Random Adventure
Author: Mr. MS
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 6 exit(s)
Type: Standard: Normal
Description: "In A Random Adventure" is a short hack with 6 challenging levels, each one with it's uniqueness, featuring a SMB3-styled visuals.

Updates:
  • 2021-12-21: Made some alterations in the levels to
    make them more easier and more fair, altered some
    level names, added the layer 4 message box patch,
    added the better powerdown patch, added an autosave
    feature, added a credits list file, removed the
    bounce blocks from the "Boom Boom" room
    and altered some of the OW's graphics.
Tags: asm gimmick hdma traditional variety
Comments: 9 (jump to comments)
Rating:
4.3 (7 ratings)
No rating
Download 235.98 KiB | 2,053 downloads

Screenshots

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Comments (9)

JetWing34 Link
JetWing34 Reviews:
In a Random Adventure, a six-exit hack by Mr. MS.

I have completed this mini-hack with all the levels completed and exits found, and I would recommend playing this hack as to tide yourself over until the next major hack release. Many of the levels have great ASM and gimmicks and feels like a rather unique hack. For a short traditional hack, I would recommend it if you want a bigger challenge as well.

Generally, I have often seen enemy placement in perfect spots, and there are some unique monster sprites that have never been added on Nintendo's part of the game. There have been some setups to the custom tiles that fit perfectly, like glass tiles; they're pass-through for the players but solid for the enemies. The lone power-up other than the mushroom is the fire flower, and it helps the player fight through enemies one-by-one easier, which is a good thing.

Granted it's a six-exit hack, I don't seem to understand why the final level does not have Bowser and in a castle, but in a desert. Nothing wrong with the final level per se, but I did enjoy 100%'ing this hack, even if it takes approximately twenty minutes to finish playing the hack.

Overall, six exits in one mini-hack is fun to play, and I enjoyed every bit of it. I think this hack deserves more attention, although I would suggest making your levels slightly longer.

5 stars out of 5
DJPivotTables Link
Somewhat glitchy when spin jumping off of note blocks but overall great hack :)
 BeeKaay Link
I liked this and would be happy to play more if it were longer. Lots of interesting setups. I liked the previous version which you took down to fix bugs, it was just a little too hard for Standard: Normal.

The one thing I noticed in this version is the weird typesetting in the message boxes.
kevinNagyXYZ64 From older version: In A Random Adventure Link
#smw{:TUP:}#smw{:peace:}#smw{^_^}
 1UPdudes From older version: In A Random Adventure Link
Quite a small but challenging SMB3 flavoured romp.
It's short so you'll beat it rather quick however I had a blast with this due to some rather creative sprite set-ups and obstacles. #smrpg{y}
Mr. MS Author From older version: In A Random Adventure Link
Originally posted by N450
4. I wonder if that Thwomp's location (the one next to the blocks) is intended:




Thank you for your feedback N450, i've fixed everything you've mentioned, and yes, the position of the thwomp is intentional.
N450 From older version: In A Random Adventure Link
This is a good challenging hack. The SMB3 inspiration was a nice touch. Some minor issues:

1. This gray pipe at the start of the first level allows you to skip the entire level and finish it:


2. Some minor cutoff in cave level, actually not important but still there:







3. After breaking the blocks in the castle the rope has cutoff:


4. I wonder if that Thwomp's location (the one next to the blocks) is intended:


4/5
 Anorakun From older version: In A Random Adventure Link
Great hack.
Mario is the best From older version: In A Random Adventure Link
Very nice SMB3 styled hack it's pretty interesting.