Name: | In A Random Adventure |
Author: | Mr. MS |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 6 exit(s) |
Type: | Standard: Normal |
Description: | "In A Random Adventure" is a short hack with 6 challenging levels, each one with it's uniqueness, featuring a SMB3-styled visuals. Updates:
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Tags: | asm gimmick hdma traditional variety |
Comments: | 9 (jump to comments) |
Rating: |
Download
235.98 KiB | 2,053 downloads
Comments (9)
In a Random Adventure, a six-exit hack by Mr. MS.
I have completed this mini-hack with all the levels completed and exits found, and I would recommend playing this hack as to tide yourself over until the next major hack release. Many of the levels have great ASM and gimmicks and feels like a rather unique hack. For a short traditional hack, I would recommend it if you want a bigger challenge as well.
Generally, I have often seen enemy placement in perfect spots, and there are some unique monster sprites that have never been added on Nintendo's part of the game. There have been some setups to the custom tiles that fit perfectly, like glass tiles; they're pass-through for the players but solid for the enemies. The lone power-up other than the mushroom is the fire flower, and it helps the player fight through enemies one-by-one easier, which is a good thing.
Granted it's a six-exit hack, I don't seem to understand why the final level does not have Bowser and in a castle, but in a desert. Nothing wrong with the final level per se, but I did enjoy 100%'ing this hack, even if it takes approximately twenty minutes to finish playing the hack.
Overall, six exits in one mini-hack is fun to play, and I enjoyed every bit of it. I think this hack deserves more attention, although I would suggest making your levels slightly longer.
5 stars out of 5
The one thing I noticed in this version is the weird typesetting in the message boxes.
It's short so you'll beat it rather quick however I had a blast with this due to some rather creative sprite set-ups and obstacles.
Thank you for your feedback N450, i've fixed everything you've mentioned, and yes, the position of the thwomp is intentional.
1. This gray pipe at the start of the first level allows you to skip the entire level and finish it:
2. Some minor cutoff in cave level, actually not important but still there:
3. After breaking the blocks in the castle the rope has cutoff:
4. I wonder if that Thwomp's location (the one next to the blocks) is intended:
4/5