Name: | Super Mario Bros. For Lost Players |
Authors: | Adam, Truxton, beasteye89, lolyoshi, rextep |
Added: | |
Demo: | No |
Hall of Fame: | No |
Length: | 36 exit(s) |
Type: | Standard: Very Hard |
Description: | v1.1 Falling asleep after a hard day's work, Mario finds himself in a dream with both familiar and foreign worlds merging and meshing into one another. Unable to wake up from this odd walk down memory-lane, he must continue advancing forward, wherever it may lead him. This project was created over the span of a month for SMWC's 2021 Hackjam, as an homage to SMB1+SMB2j and various retro games. Enjoy this terrible experiment. |
Tags: | asm exgfx hackjam music traditional |
Comments: | 22 (jump to comments) |
Rating: |
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750.03 KiB | 6,580 downloads
Comments (22)
Also:
One question, though:
10/10
There were some adorable references in here that I loved and some really, really amazing gimmicks. I love how it slowly deviated far from all the mario games until it eventually was just like "eh, whatever here's an airplane, go fly it"
An absolutely wonderful hack that I had a ton of fun running through.
i can't agree with the uploader's assessment of the hack being a "terrible experiment" because i had a lot of fun with this one. it's challenging, but not to the point of pulling your hair out. it's silly in all the right places (the toads saying dumb copypastas) and aesthetically nice.
tl;dr fun to play, funny to read, nice to look at, 5/5
It's also crazy to see how some of the classic SMW enemies suddenly become a significant challenge when faced with the changed physics (I'm looking at you, Chargin' Chucks).
A definite must-play!
It's an extremely difficult hack, but it does not escalate into Kaizo territory. The high difficulty in this hack is especially true if you haven't yet mastered SMB1's physics, particularly with running and jumping. The good news is that you have infinite lives, which might encourage some people to try to beat the game without savestates or rewinds.
Two of the hardest levels for me was 4-4 and 8-3. Seriously, that Lakitu in 4-4 will do whatever he can to kill Mario, and those Nipper plants from SMB3 in 8-3 were so much of a pain that I must have loaded a savestate/rewinded at least thirty times in this level. You're a better player than I am if you can beat these two levels without savestates or rewinds.
No overworld map exists in this hack and instead uses the level intros from SMAS upon the start of a level. This is also one of the most aesthetically pleasing hacks I've ever played, as everything blended together very well, including the music.
Also,
After you beat Normal Mode (haven't played Hard Mode yet so it might show up there too), you'll learn to
If you enjoy difficult hacks and/or love SMAS, you'll definitely love Super Mario Bros. for Lost Players, and I highly recommend it to those who enjoy SNES and Genesis games.
stars out of 5! Great job!
If there are ever sequels made based on SMB2 and SMB3, I'd play the ever-loving heck out of them, but as a stand-alone title this is wonderful.
EDIT: THE NOID IN 4-3?!!
But what I have to say is that this hack impressed me for the level design, the soundtrack, etc. But what really impressed me was the spaceship games, this is the first time I've seen this in a Super Mario World hack. Seriously, congratulations are in order, keep it up!!
It also has a lot of nice graphics, but the time on the levels is very short, it's only 300, and the time goes by very fast.
I also want to create games inspired by past games.
Put a cheat 7E0F3303 as it's easy to run out of time in this game
This cheat will give you infinite time
For having little time, I gave 4 stars
Although, what the hell is up with Toad? Was he studying how to talk in Google Translate?
this romhacks is blessed/cursed, well done guys.
OLD COMMENT:
Kind of been out of the SMW hacking loop for a while, but this one is pretty cool! Haven't finished yet (I'm paused on 8-3) but so far it's quite difficult. Some thoughts so far:
• I think it's cool that coins and lives actually matter in this hack for hard mode players. It actually makes me want to look for bonus rooms, which is rare for any hack.
• SMB1 physics make the running-and-jumping more slippery and "committed". You really need to commit to your jumps when midair movement is so stiff. I am tempted to just run through the levels. One section in 8-3 almost seems to demand constant running and well-timed jumps, otherwise the next couple jumps become a lot harder with Nipper plants. I just got through it but man, that's tough.
• Attempting to do a one credit clear on hard is extremely daunting. Not sure if I have the time to dedicate to it right now.
• The mish-mash of music and graphical choices feel weird at first, but I like that it gives the feeling of a strange bootleg video game. It looks and sounds good overall.
• The parallax-scrolling BGs are always a welcome sight too.
• Don't want to spoil too much, but there's a singular obstacle in a World 4 level that's absolutely awful and rude, but funny too. If you know, you know.
• Unfortunately, single tile jumps feel awful in this hack, but I guess that's SMB1 physics for you.
• Also, I swear the downward pull from bottomless pits in the water is way stronger in this hack than in the real SMB1.
EDIT: What the hell is this jump on 8-4??? I am getting sucked into one of the spike sprites every time