Name: | SMW Quest for Gaming |
Author: | bandicoot |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 98 exit(s) |
Type: | Standard: Hard |
Description: | SMW Quest For Gaming/Uma Aventura Gamer Hack Trailer:https://www.youtube.com/watch?v=rRgBWvTA3F4 After rescuing the Princess so many times Mario and Yoshi decided to take a break to play some videogames. However the pesky evil King Bowser and his Koopa Kids has stolen their SNES and all of their favorite games. Now Mario must go on an adventure to defeat the Koopa Clan and take back his games. The gameplay in this hack is pretty much the same as the original Super Mario World However there are some additions and improvements to the game Some of them being: - Walljumps - Autosave between levels - Optional Collectables save between deaths and to the save file - Better P-balloon physics - Better powerups powerdowns - Upwards Fireballs - Safe Falls if you have a powerup - Dynamic Dificulty System Also the hack features an English and Brazilian Portuguese Translation I hope you all enjoy it! |
Tags: | chocolate choconilla game story traditional vanilla |
Comments: | 53 (jump to comments) |
Rating: |
Download
5.70 MiB | 7,044 downloads
Comments (53)
Took 8 hours to complete everything. Video of playthrough: https://www.youtube.com/playlist?list=PLqvIHerHvausoAA8aDaAzfEgXOY8GMQj2
The overworld was little flat and very linear. Would have been nice to see more alter paths like a warp pipe that jumps worlds.
Got all exits, all yoshi coins, all 3up moons and 99 lives but still only 102% instead of 105%. Not sure how I can be missing anything.
EDIT: I finally have 105%.
It looks like I originally missed the secret exit in 'Gusty Garden Skies' which meant I also didn't do 'Stickerbush Panic'. So I was missing 2 exits, 1 set of Yoshi coins and 1 3up moon. But before I completed those I was able to enter all doors in 'Misterious Hut'. (should be spelt Mysterious). So technically I shouldn't have been able to enter 3 doors. Strange.
-One of your biggest fans
Your works are amazing and this hack is probably one of the best in your collection. I love the way you did it. The collectibles are visible on worldmap and this give us the need to got them all. Ahahah.
Congratulation for all the work you have already done.
THANK YOU
Also, the "Yoshi-shoving" mechanic has been kind of annoying, like by accidentally knocking him off a cliff while trying to jump on him. Oh, and in a 2-player game, the overworld still shows "MARIO" for the lives at the top of the screen even on Luigi's turn.
UPDATE: I've played through the rest of the hack, and for the most part, it was really great! It does seem a bit annoying how several levels will just "poof" your Yoshi at the start instead of using a standard No-Yoshi intro, though.
Also, in the level "Think and Switch" in world 4, the second Yoshi coin is overlapping a subscreen boundary, causing glitchy effects when it's touched, like getting credit for all Yoshi coins in the level instantly. To fix this, move it one tile up or down from its current location. (There's room to move it one tile up without having to adjust anything else.)
The plot is intentionally a bit silly with the premise of Bowser taking Mario's Super Nintendo and all of his video games, but the hack surprisingly plays around with this a bit more than I expected. Traditional 2D Mario games aren't known for their plots, but having something more meta and having a bunch of 4th wall breaks was a pretty refreshing thing to see. It's not quite a background thing either, with the Koopalings taunting you in their respective castles bragging about the video game Bowser stole for them.
A lot of the conveniences added are really nice too. Instant Item Box usage, pit saving if you have a powerup, and saving Dragon Coin count are all pretty lovely. From my understanding, these are community available ASM patches, but having played other hacks that take away from the player (removing the Item Box outright with no means of reenabling it), it's refreshing to see a hack that favors the player. It makes the level design much easier to approach.
Speaking of level design, wow. A lot of cool gimmicks are in this that deviate from the traditional Mario standard! From a spooky grasslands level, a frozen factory, a level based entirely on Bros. 1's visual design, to a level that relies entirely on Yoshi's Blue Shell swallowing gimmick, there's a lot present here. No two levels feel quite the same thanks to the gimmicks present, and the level design to back up these gimmicks is pretty great. You never really feel like you're thrown into the middle of the action without really having time to explore the gimmicks and the level design usually lets you know what to expect before you go on ahead. The Green Magikoopas are a pretty great example of that since your first encounter is one near some blocks away from anything else. Secrets are also super rewarding with the reworking of the Moon to now be a hidden collectible, and the aforementioned five Dragon Coins. They add a nice depth to the levels that give you more incentive to explore.
Visually and musically the hack is also wonderful. A lot of nice vanilla asset usage with some really appealing palettes and some new stuff to boot. I also recognized quite a few tracks that I thought were well chosen (Jake's work from Shantae and Shovel Knight, Crash Bandicoot, just to name a few).
Really fun time overall! Good, goofy fun with it's setup that actually manages to pay nod to the Super Nintendo decently well without feeling like it hinges on nostalgia. There's a lot of great unique ideas in here that stand on their own and feel like a challenging, rewarding experience.
Eu conheço a pagina deles, inclusive assisti eles jogando O conto da Coroa por la
Aqui vão as dicas:
1)pra essa o truque é matar o boomerang bro, correr e voar fazendo o spinjump(botão A), dessa maneira ficara muito mais facil entrar no cano
2)Voce precisa chegar no final da fase com a pena e voar(tem penas pelo meio da fase)
3)é só fazer walljumps na parede e apertar cima pra entrar no cano, mas tem de ser rapido
4) essa "travada" é normal durante a transição, o jogo usa um patch pra mudar a musica e essa travada é o jogo carregando a musica seguinte, não tem nada que posso fazer sobre isso.
Agradeço pelo feedback, fico feliz que tenha gostado da hack
tenho uma duvida, eles pararam de fazer lives no facebook? adoraria encontrar a gameplay deles pra assistir, mas não acho
Entretanto devo ressaltar três fases em que enfrentei problemas e espero que você possa me ajudar a resolvê-los:
1)Na fase "Pense Ao Pular" não consegui acessar a saída secreta por meios normais pois a técnica é muito avançada, quase uma kaizo, poderia ser facilitada.
2)Na fase "Surf no Lago Tóxico" não consegui acesso a Lua por meios normais, pois precisaria escalar a parede para alcançá-la, existe algum outro acesso, pois não achei?
3)Na fase "Estreiras Ferventes" aconteceu mesma situação citada no anexo 1 e mais uma vez seria interessante um modo mais fácil para acessar a saída secreta.
No mais, é uma excelente hack, ótima trilha sonora e uma história até que boa, apesar de início ser meio confusa. Vai valer sim as 5 estrelas!!!
P.S.: Ah, quase esqueço que você precisa consertar a transição do mundo 2 para o 3, pois está apresentando um leve travamento no Overworld.
100%ed it, great job Bandicoot.
100% = Finding all the exits
105% = Finding all the collectibles and completing the 99 lives objective
Also if you wish send me a link to your playthrough, I would love to watch it.
thanks for the suport!
Nice! Thanks! 😁👍
My gameplay link:
https://www.youtube.com/playlist?list=PLiy0MgkNSITHVks-pyHt5G-a6Vy4YWhyd
PS: I beated 100% of this hack with no save state. 😉
100% = Finding all the exits
105% = Finding all the collectibles and completing the 99 lives objective
Also if you wish send me a link to your playthrough, I would love to watch it
thanks for the suport!
I beated it in live. \o/
I think that I got all exits.
My save file has 105%. Is this all, folks?
Cara, acho que encontrei 2 bugs bem leves na hack:
1- No switch vermelho quando vc toma dano e imediatamente aperta SELECT, vc cai pra baixo do elevador (o Mario tem que estar com os pés no elevador pra bugar).
2- As músicas as vezes ficam aceleradas dentro das fases e nos mundos (talvez tenha haver com eu ter morrido por causa do tempo algumas vezes).
Poderia me dizer qual o desafio da porta amarela na sala dos troféus?
Abraço.
The moon of Big Bridge Clash is just after the goal, eat a rainbow shell with Yoshi and go under the goal then fly to get the moon.
However, I found few small mistakes:
1. I can't find 3-up moon in level Big Bridge Clash. Has anyone else found it, or is it forgotten to put to level?
2. In overworld, there is mistake on path where Mario moving between levels Piracy Sailing and Cheep Cheep Island in world 5. At one point, it looks that Mario is walking on water instead of swimming.
3. In overworld I hear jumping fish sound when moving between levels Seaside Ruins and Deep Sea Blast at start of world 5.
These are so small mistakes, that these doesn't harm playing this excellent hack
Thanks for reporting, I updated the link with the bug fixed.
Thanks!
- Fixed a bug with the Kamek fight where there was a small chance of the game stop saving if you die while Kamek is still in his throwing spells phase, this was fixed by me remodeling the fight.
- Fixed a bug where Mario could bypass level 2-2 on the map without completing it.
No geral tem uma boa curva de dificuldade (com exceção de algumas partes pontuais, mas nada que seja impeditivo para completar o jogo).
A small update was made today 01-01-2022
it has some small fixes and the addition of an in-game credits for everyone that helped me with this project, thank you everyone!
I hope you enjoy the hack!
- This triangle in Vine Glade doesn't work, probably because it doesn't have a 1EB block under it.
- There's a lot of slowdown in Truffle Bomb Blast.
- Firebars can be despawned throughout the hack (for example, going right past the first firebars in Firebar Canyon then back left despawns all the firebars.
- I got a "TIME UP !" screen after falling into the lava in Crystaline Path with 400 seconds on the timer.
- Toxic Warp Zone is frustrating to play, and somewhat unfair. Mario is killed by hugging the left wall while falling down. Screen-wrapping while riding the raft pushes Mario off to the side, and he can fall off the raft into lava (for example, standing here seems like it should be fine, but will push Mario off into the lava). Landing on this spring is kind of blind, especially without cape. Then, doing a full jump off the spring results you in hitting the lava ceiling and taking damage. Also, the fact that the bottom tile of ceiling lava hurts you is unexpected given that the top tile of floor lava doesn't. The level also lags a lot.
- In Sunshine and Spikes, I didn't know that Yoshi could hold these enemy projectiles in his mouth, or that they interacted with blocks, so it took me some time to figure out how to get the secret exit. Consider explaining the mechanic in a message box or demonstrating it in an obvious way.
- This message box in 4# Iggy's Castle is blank.
However The crown tale started as a simpler vanilla hack in its early development and then turned out into a more Chocolate hack latter, I think this one will follow the same pattern.
Also I just love the look of the original smw, so...