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Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
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Details for Question Block Item Collision Fix
SMW Patches - Question Block Item Collision Fix Link - Show random
File Name: Question Block Item Collision Fix
Added:
Authors: Kevin
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This small patch adds a short invulnerability timer to sprites spawned from ?-blocks, so that they can't collide with other sprites right when spawned (in practice, this only affects the ?-block that spawns a shell). This fixes a weird interaction that can happen when throwing a shell/throwblock up to a ?-block with a shell, causing the two shells to collide.
Tags: lorom, sa-1
Download: Download - 367 bytes
46 downloads
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JamesD28
Tested with:

• Lunar Magic 3.31
• SA-1 Pack v1.40
• Asar v1.81
• Snes9x v1.60
• bsnes v115

Nice little QoL patch. Works as intended, so, accepted.
Posted by:  JamesD28 - | Link

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