Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.
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Details for Climbing Net Door on Subscreen Boundary Fix
SMW Patches - Climbing Net Door on Subscreen Boundary Fix
This patch fixes the issue where net doors won't work properly when placed on a screen/subscreen boundary (some tiles won't be erased and restored when the door revolves).
Note that when a net is placed on a boundary, it will be more likely to cause blank overflows (for example, black bars on top of the screen).
If this happens, try patching my Lunar Magic VRAM Optimization patch.
Since the original routine is completely rewritten, some ROM space is left unused (48 bytes at $00C39F) and you can use it for other patches.
During moderation, I noticed that nets still broke at odd to even subscreen due to some minor oversights in the patch. This bug has been recently fixed. Either way, it definitively does what is described, though you obviously should use the VRAM optimisations patch as mentioned in the description.
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