Language…
10 users online: Daldi, Hidincuzimsmokin, Maw, PixelFhacks,  Saphros, Shiki_Makiro, ShirleyVAga, Triple P, wye, xhsdf - Guests: 86 - Bots: 97
Users: 70,118 (2,533 active)
Latest user: efilyarps

Super Mario World Styled King Boo

SMW Graphics → Super Mario World Styled King Boo

Submission Details

Screenshots

Comments (7)

timothy726 Link
SMBX2 Custom NPCS Lunalua King Boo
SmashNcrab Link
Does anyone have said graphics remap handy for this to fix the crown flip? Planning on using it with a disassembly, of course.
solgaleo35 Link
Awesome, I love that we can differentiate between the boss and enemy with this.
mason Link
Nice graphic! Sorry for taking so long with it. Here are some notes to the user:
- Because of the way that big boo boss tiles fade, it's necessary to have the crown palette in the back half of all of palettes 9-F.
- Due to the way that the sprite draws its tiles in vanilla SMW, the crown will flip to the bottom of the boo as it turns around. This can be fixed by using a disassembly of the big boo boss and remapping its graphics to separate tiles.

Also, this graphic contained some modified regular-size boo graphics. Please do not include custom graphics that are not part of the submission.
AyGaAlPa Author Link
Originally posted by MegaSonic1999
Excellent, I was looking forward to have king boo in my hack.
But could you make him a bit "darker" like in Luigi's Mansion 2 & 3.
You can keep this version and add dark king boo as a final boss.


Let me try, bro!! #smrpg{y}
IanBoy Link
The black pixels at the bottom of the sprite looks a little bit strange, but the rest of the sprite is well made.
MegaSonic1999 Link
Excellent, I was looking forward to have king boo in my hack.
But could you make him a bit "darker" like in Luigi's Mansion 2 & 3.
You can keep this version and add dark king boo as a final boss.