Aeron's Golden Cookie Quest is an old-school styled hack, that has inpiration in various videogames, including Kirby, Mega Man, Castlevania, Ganbare Goemon, Shinobi, Mario and others. Instead of inspiring myself in any hack creator, I wanted to make this project as a love letter for videogames and I plan to achieve that with this hack.
It's a weird hybrid of traditional and chocolate. While this hack has a lot of ASM, its level design is more focused all in tackling obstacles than innovative level design. I'm not trying to reinvent the wheel or anything, just to be clear, so don't go with the wrong expectations, when playing this hack. Much like an old game, it has some bullshit moments, but a lot of good and rewarding gameplay.
This hack has lore, but it's not too wordy or too wacky. It's very easy to understand. You only watch the cutscenes once and go back to the action even if you die once, due to my clever vanilla checkpoints placement. Slightly inspired by The Second Reality Project 2 Reloaded and Luigi's Misadventures.
What this hack contains:
- A custom player sprite, drawn by Deeke.
- Various patches aimed for quality of life experience, to make the platforming even more fun;
- 10 tough levels;
- 3 HUB areas to save your progress;
- Neat selection of custom musics;
- Tough platforming;
- A few "gotcha" moments, inspired by SMW: Gaiden;
- Simple and challenging bosses;
- Bumpties (Segment1Zone2 angry noises);
- Hot Dino Rhinos;
- A slightly suggestive final boss;
OBS: There's a small bug with the last message box sprite in the game. At first, it won't show any message, but if you hit it again, it will display normally a message. I wasn't able to fix this issue.
OBS 2: This hack was not made with CRT monitors in mind. I don't take any responsability for cutoff in the cutscene texts or status bar.
If anyone downloaded before, once again, I'm very sorry. With the help of Darolac, I managed to reduce the Gargoyles' hitboxes for a better experience. This improves a bit the experience in the first level of the hack. Also, I fixed an annoying graphic bug in one of my levels.
This hack is incredibly hard, probably one of the hardest on the website. All levels are marathon-length with tough setups throughout and few checkpoints, therefore I only recommend this for very experienced SMW players.
I love the presentation of the hack, graphics and music are just wonderful throughout. It's great how every level has a unique theme, and everything revolves around it including enemy graphics.
Levels are so-so. Almost all of them are slow paced, with a lot of tough jumps through spikes or requiring item management (for example bringing shells along to pass the next obstacle). Often times this works great, like in stage 1, but other times it can feel frustrating having to redo these kind of obstacles over and over due to the length of segments without checkpoints. In particular, the required item management can get frustrating when you accidently destroy a shell or a goomba that is needed to pass the next obstacle.
The bosses are the weakest point of the hack in my opinion, mostly because they are very hard (some of them feel spammy with enemies as well) and don't have a checkpoint before them. I found myself savestating through most boss fights for this reason.
Overall I would recommend this hack since it is very unique and has more positives than negatives, but you ARE gonna suffer and potentially get frustrated when playing it, so be prepared for that.