Tip: When determining a time limit, remember that players won't be as familiar with the level as you are. If you normally complete the level with around 100s left on the timer, others might run out of time on their first try.
smol is my take on one screen precision. Each level will be several rooms based around a theme/gimmick. Every room is a checkpoint and you will often have spots in each room to rest and consider what to do next.
I haven't had this much fun playing a hack since Riff World 2. Great polish, creative setups, and hilarious sprites. Can't wait to see what comes next. I have played many hacks but can only name a small few I couldn't put down - this is one of them.
This is my favorite one-screen hack that I've played. Really amazing some of the elaborate setups you've come up with, none of which feel too claustrophobic (no pun intended) or brutal, but still present a nice platforming challenge and often a bit of a brain teaser.
You label this "precision", but I know that term from Mario Maker, and this does not play like Mario Maker precision. That kind of precision is slow-paced with a lot of tiny movements. Here obstacles move quickly and revolve more around timing jumps correctly, which I find a lot more enjoyable.
Since the first level is kind of hard, I think players coming to the hack should know that it doesn't get harder. It stays around the same difficulty throughout. So if you beat the first level, it's worth sticking through to the end. There are a lot of really fun levels to come.
Great hack. There were a couple gimmicks that were hard to get used to, but all the setups around them were interesting and readable. smol pays a good homage to MWKP while still being its own thing and introducing fresh ideas.