Name: | INCEPTION |
Author: | Dr.Moe |
Added: | |
Version History: | View |
Demo: | No |
Featured: | No |
Length: | 17 exit(s) |
Type: | Kaizo: Expert |
Description: | It took some time, but this is my final update of INCEPTION changes in v1.2: - reduce lags at bossfights (tower bowser and final bowser) - small changes in nearly every level for more consistency - shortened level "under pressure" - less chocolate in "tropic temple" (piss-water) - shortened level "bowsers hideout", but harder and more interesting first phase - changed setups in "one mind" I tried to delete all frustrating elements, make it more fair and fluent, while still keeping this hack at same difficulty as before. also I added a list of all songs used in this hack, because some people asked me to do... GL! ________________________________________________________ ________________________________________________________ INCEPTION aims to be an intermediate Kaizo: Light - hack. This hack has 4 Worlds, 17 Exits, no secrets or switch palaces and 4 custom boss fights. I tried to focus on mostly well balanced platforming and just a few item tricks...this hack is fairly difficult, so not recommended for beginners. Most of the levels are featuring a chocolate gimmick, while always keeping Marios original physics Credits can be found after beating last boss ;) Thanks to everyone who supported this hack, and the whole smwcentral community... I spend a lot of time in building and polishing this hack, so... I hope you enjoy playing this! ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Version 1.1 update 11/10/21: the major change of this update: fixed the tower bowser boss: -completely changed phase 1 -moved bossfight to end of world 3 to not let the player have 2 long bossfights in a row, which could lead to much frustration... -shorter last bossfight minor changes: Fixed some spawn dependencies and jank made some supertight spots less tight added indicators for better readability |
Tags: | animation boss chocolate intermediate kaizo kaizo light |
Comments: | 9 (jump to comments) |
Rating: |
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Comments (9)
HOWEVER, my experience with the final boss was extremely frustrating. I loved it, until I got to the final hit. Whenever the final green shell spawned, the game started lagging horribly. Like, REALLY bad. While it’s possible that it’s an issue on my end, I play on a super NT, so unless it’s an issue with my NT specifically I’m not sure that’s the case. It was extremely frustrating to get through that long and difficult boss fight only to die because inputs were being eaten by extreme lag. In the end I only ended up beating it by keeping the mushroom til the end and damage boosting the final hit.
Still, that was my only major frustration with the hack. Hopefully you can get that fixed (assuming it’s not something wrong with my hardware). Still one of my favorites I’ve played in a long time.