Tip: When determining a time limit, remember that players won't be as familiar with the level as you are. If you normally complete the level with around 100s left on the timer, others might run out of time on their first try.
smol is my take on one screen precision. Each level will be several rooms based around a theme/gimmick. Every room is a checkpoint and you will often have spots in each room to rest and consider what to do next.
Inspired by Mad with Kaizo Power by NewPointless.
Version 1.1 update: please see changelog.txt for list of changes.