Name: | 32x32 Throw Block |
Authors: | Ersanio, ShadowMistressYuko |
Added: | |
Version History: | View |
Act As: | 130 |
Includes GFX: | Yes |
Description: | A 32x32 throw block that spawns a 32x32 throw block sprite when grabbed. See the readme for more details. |
Tags: | 32x32 lorom sa-1 throw block |
Comments: | 10 (jump to comments) |
Rating: |
Download
6.57 KiB | 639 downloads
Comments (10)
- Lunar Magic v3.31
- SA-1 Pack v1.40
- GPS v1.4.3
- PIXI v1.32
Added sa-1 tag and edited description to mention a "32x32" throw block sprite since it's replaced by a custom sprite now.That update is certainly a very good one because it actually includes a giant throw block instead of turning it into a normal throw block. Some bugs weren't fixed (e.g. you can grab two throw blocks at the same time when you stand on top of one and next to one not different to the GIF) but the fact that there is only a single file makes at least moderation easier (though it's better if you'd check for the Map16 number to determine the corner since all the duplicate code is still inserted into the ROM).
That being said, I have noticed a couple issues within the sprite:
- You can't really drop it unless Mario has got a high enough speed. The hitbox is presumably too large or the ungrabbable timer is too short (this may have been solved by a custom carried code).
- If you kick the block upwards with some horizontal speed and regrab it, the block is still interacting with other blocks which means it gets destroyed when you put it next to a wall.
- Throw the block upwards to other sprites and it destroys itself. Vanilla throw blocks don't do that.
The issues are relatively minor but in any case, an update(or even better, a replacement)to fix them would be very nice.Mega Moment
It should be:
The other one is minor and doesn't affect gameplay, and seems to happen only on bsnes/higan. When I grab the block, it disappears normally (talking about interaction), but causes graphical cutoff, as seen in the screenshots below.
Tested insertion with both BTSD and GPS. It gives me the same results.