Name: | Bob-omb v1.1 |
Author: | Mellonpizza |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | Yes |
Includes GFX: | No |
Description: | This is a disassembly of sprite 0D, the Bob-omb. Extra bit will make the sprite spawn in its stunned form. Some defines for tilemap, sounds, and timers are provided. v1.1: - Added code for sprite states <8, fixing bugs when it dies - If kicked or bumped, Bob-omb is displayed in the original palette after the flashing about-to-explode warning |
Tags: | bob-omb carryable explode item lorom sa-1 |
Comments: | 8 (jump to comments) |
Rating: |
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6.73 KiB | 1,057 downloads
Comments (8)
When blue koopas interact with the bob omb and kick it, it warps the sprite into your hands.
Using SA-1.
Had the same problem. Pretty disappointed this aspect is glitched as it's the sole thing I needed this sprite for. Really hoping there'll be a fix at some point.
When blue koopas interact with the bob omb and kick it, it warps the sprite into your hands.
Using SA-1.
The update works, so accepted.
If two instances of this sprite are close to each other, and one explodes, the other mysteriously teleports to Mario
Simple fix: change
to
Downside: Bob-omb won't move or render for a frame
I have a more complete fix here:
Bobomb_dis.asm
Probably you need to change the sprite palette in LM. Default sprite palettes 0 and 3 are the only ones that will show a difference. (Try testing the vanilla bob-omb; it renders the same way)
If two instances of this sprite are close to each other, and one explodes, the other mysteriously teleports to Mario, possibly leading to a glitch where he's stuck in "kick a Koopa shell" mode and racks up lives somehow. And unlike other bugged sprites I was using in my hack (the Atomic Shroom and Fire Snake), I was stumped on how to fix this!
The only reason I even downloaded this to begin with was because imamelia et al's "custom Bullet Bill cannon" demanded custom sprites by default, and I was using one of the cannons as a base for my own Bob-Omb shooter. A few other levels in my hack used the already-stunned Bob-Omb as an obstacle, but I think I can do without...
Wow, this... this is really up to the detail. Great job with this. I admire the work at disassembling every sprite state, you don't get to see that commonly in older disassemblies.