During moderation, I noticed a bug where the internal coin counter can be overshot, either by pausing (where the internal counter counts up regardless on how many coins are added) or by freezing the game (e.g. damage and powerup animations) while there still are coins to be added. This has been fixed by the author.
Keep in mind that this code only works if coins are added to $13CC. Codes which modify the coin counter directly don't take them into account.
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