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Yoshi's Island - Arrow Lift

SMW Sprites → Yoshi's Island - Arrow Lift

Submission Details

Name: Yoshi's Island - Arrow Lift
Author: edit1754
Version History: View
Tool: PIXI
Type: Standard
Dynamic: Yes
Disassembly: No
Includes GFX: Yes
Description: The spinning arrow from YI that can be ridden in the direction it's pointing in when it's stood on. You can customise for how long the platform stays alive after standing on as well as whether it rotates fast or slow.

Updated on request by Knight of Time
Tags: dynamic lorom pacifist sa-1
Comments: 5 (jump to comments)
5.0 (2 ratings)
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Comments (5)

leafermetrics Link
This is really awesome #smrpg{y}
 Major Flare Link
Tested with: Lunar Magic 3.33, ZMZ 1.08, PIXI 1.32, SA-1 1.40 and dsx.asm in a lorom.

Update works as intended. Accepted.
 MarioFanGamer Link
Just updated this sprite which adds extra byte information (which I forgot to previously add), remapped the palette option to bits 4 - 6 as well as added an option to rotate the sprite counter-clockwise.

Edit: The update also made it closer to how they work in Yoshi's Island i.e. the timer runs out once you step on the platform. Previously, the timer reset (I think, I could add that function if I ever get to recreate it) anytime you step on the platform even though in the original game, only eating one resets the timer.
 MarioFanGamer Link
Admittingly, this sprite is very old and has got some weird design decisions. In particular, I wanted to implement the rotation speed in the extra bytes but because of how the sprite handles rotation, I only was able to implement two speeds. Conversely, the blue arrow lift doesn't become slower when its time runs out which is what's happening in Yoshi's Island, in fact.
Francium Link