|Description:||The Milde enemy from Yoshi's Island.
It can be stomped causing the sprite to quickly smush down. The explosion that the sprite causes will function similarly to a cape spin (or Yoshi's Ground Pound ability) to nearby sprites. If the sprite affected is another Milde, they will get stunned and bounce a few times before recovering.
Both Milde variants stay on ledges, akin to Red Koopas.
When a Big Milde is defeated, it will spawn four normal Mildes. These Mildes must be defeated before the Big Milde can be considered defeated -- if Mario allows a single Milde to despawn without being defeated, the Big Milde will be able to respawn when Mario leaves and returns to the area.
NOTE: It is recommended you use the No More Sprite Tile Limits patch. Failure to do so may cause flickering when several of them are on-screen or when the explosion animation displays.
-- Initial release.
-- Rewrote Milde graphics routine to correct some display issues.
-- Updated collision with Mario to utilize a generic macro for detecting a stomp, rather than relying on SubVertPos.
-- Updated collision to account for Yoshi when stomping the sprite and when touching the sprite from the side.
-- Added a few settings.
-- Updated existing settings to use "if" statements instead of reading from a define in the sprite code.
-- Updated JSON file so sprite appears in Lunar Magic properly
|Tags:||castle enemy lorom milde sa-1 yoshi's island|
|Comments:||3 (jump to comments)|
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