Tip: When determining a time limit, remember that players won't be as familiar with the level as you are. If you normally complete the level with around 100s left on the timer, others might run out of time on their first try.
This patch nerfs the Cape, by limiting the number of lifts (or "air-catches") the player can perform in a single flight. Once the player touches the ground, the counter is reset. Useful for preventing the player from flying over the entire level, without removing the Cape's fly ability completely.
A fine patch! Easily configured to adjust the cape to your liking, which can be much more worthwhile than scrapping it outright since the cape is fun. The difference between "very overpowered" and "insanely overpowered" counts for something, right?
I like the "final boost" option as well, it's a nice dash of extra polish.
Tested with Asar 1.81, Lunar Magic 3.31, SA-1 1.40, Snes9x 1.59.2.
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