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Super Mario World 2: Yoshi's Island - Title Screen (World 6)

SMW Graphics → Super Mario World 2: Yoshi's Island - Title Screen (World 6)

Submission Details

Name: Super Mario World 2: Yoshi's Island - Title Screen (World 6)
Author: MarioFanGamer
Added:
Type: Ripped
Purpose: Layer 3
Slots Used: LG4
Palette Row(s) Used: 1
Description: The 2bpp background of the title screen / castle destruction cutscene of Yoshi's Island when you have reached world 6, converted into a 64x64 tilemap made out of 8x8 tiles and otherwise taken straight out of the game.

Note that in order to display this background properly, a custom status bar is recommend.
That being said, with some HDMA to cover the cutoff, you also are able to also use a vanilla Status Bar since the background is located at the bottom half of the tilemap.
Tags: 2bpp night patch needed
Comments: 3 (jump to comments)
Download 2.96 KiB | 54 downloads

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Comments (3)

 Ayami Link
oh yeah, I meant horizontally, my bad
#smrpg{y}
 MarioFanGamer Author Link
Originally posted by Ayami
Small observation: sample level has both H and V scrolls set to None, which I believe is on purpose considering you would use parallax here ideally, if that's not the case just change it to Slow or Variable 2 (that considering you normally still don't want it too scrollable because the moon would loop too).

To be fair, vertically is intentional, considering that the graphics are located at the bottom half of the tilemap, but horizontally was more of an accident.
 Ayami Link
Small observation: sample level has both H and V scrolls set to None, which I believe is on purpose considering you would use parallax here ideally, if that's not the case just change it to Slow or Variable 2 (that considering you normally still don't want it too scrollable because the moon would loop too).