20 users online: AntonioDosGames, Bonobi, Children's Digest 1950-2009, DekuSlate, ElectricMario, Foxy_9000_, Green Jerry, GrenCarret, HeitorPorfirio2006, King Mayro, LightAligns, Maniek, MarsAmpere, Metta, miltyk, Nint, Pizzagamer9791, Skewer, VLSkoot, ZachJamesGames - Guests: 78 - Bots: 215
Users: 57,121 (2,260 active)
Latest user: Notsammyr

Dancing Spear Guy

SMW Sprites → Dancing Spear Guy

Submission Details

Name: Dancing Spear Guy
Author: Sonikku
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The Dancing Spear Guy enemy from Yoshi's Island.
Includes a handful of settings, such as whether to make the sprite's hitbox a static unstompable 16x48 box, or making only the spear portion is unstompable (and thus making the ShyGuy itself stompable).

If you're using SFX from the Super Mario World 2: Yoshi's Island Soundtrack, you can configure the sprite to use the chanting SFX.

NOTE: As this sprite draws 7 OAM tiles, it is recommended you use No More Sprite Tile Limits if multiple of these are intended to be present at once.
Tags: lorom sa-1 yoshi's island
Comments: 2 (jump to comments)
5.0 (1 rating)
No rating
Download 7.66 KiB | 195 downloads


Comments (2)

 JamesD28 Link
Tested with:

• Lunar Magic 3.33
• SA-1 Pack v1.40
• PIXI v1.32
• Snes9x v1.60
• No More Sprite Tile Limits v1.2.1

Works as intended, so, accepted. A very nice sprite! There were a few small oddities I noticed during testing, but nothing major. The spear's hitbox could sometimes be a bit janky, either allowing the player to move down through the spear without taking damage, or the entire hitbox moving over in the sprite's relative direction during certain animation sequences. This seemed to be more pronounced when using the "separate spear and guy hitbox" setting. Also, due to the sprite's sensitivity in changing direction, the Spear Guy is unable to dance up slopes, even gradual ones.

Added lorom, sa-1 and yoshi's island tags.
 Hooded Edge Link